Colourless said:Hyp-X, here's a new ComStreamDump that will let you get past the 86 problem (which was CreateDepthStencilSurface). http://www.users.on.net/triforce/csd.zip
Cool. Everything is dumped correctly now.
Hmm. There's still some redunant state changes I have to kill...
This is an excelent tool now - and not necessarily just for benchmarking.
Btw, tell me if you need the source of a shader disassembler so you can dump the shaders from Create*Shader calls.