Whats your problem with it ? I have a 4k monitor at work and its fine for me , I adjusted what I needed to do in my settings.
I share zed's opinion. I have have Win10 hooked up to a 4K TV and Window's HiDPI scaling sucks; UI elements stretch and/or get clipped making applications difficult or impossible to and fonts can become unreadable. This is exasperated when games use a different resolution to the desktop which can cause different windows on the same screen to adopt different scaling options. I don't understand how can they get something so basic so wrong.Whats your problem with it ? I have a 4k monitor at work and its fine for me , I adjusted what I needed to do in my settings.
I raised this with the Surface Pro 4. Ultimately, it's not exactly MS's fault when software uses bitmap based UIs alongside the scaled drawing API-based UI elements. If your software is written to Windows specifications, it should draw fine.
If your software is written to Windows specifications, it should draw fine.
It's entirely within Microsoft's control to ensure that UI elements using bitmaps are scaled according to the UI settings and aren't clipping out other UI elements. Windows UI scaling does some dirty approximation when it comes to layout.
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Considering the level of freedom and the amount of 3rd party programs written as far back as Windows 9x still running in Windows, it's not an easy problem to solve. Apple solves it by mandating how programs should be coded, both UI and otherwise. And if they don't adhere to that they aren't allowed to run.
Hence occasionally whole swaths of old programs just stop working on Mac OS or IOS unless the developers update their programs/apps to the new requirements.
Basically this is MS being bad and creating problems for itself and its users by not A: setting proper rules for programmers to follow, and B: not enforcing them either, including what little seems to exist.When Microsoft attempts to put into place a mechanism to force adherence to DPI agnostic UIs (UWP store), it is met with great resistence. Windows developers don't like being told what to do, unlike Apple developers.
This leads to all sorts of UI behavior.
Can you name a few of the whole swathes of programmes that have broken? I have really sloppily coded utilities I wrote back in the 32-bit Cocoa framework that have never been updated and still run fine. This sounds like a mad claim to somebody who has been running OSX since 2003/04 and never seen this. Sure Apple do deprecate API functions but devs gets 3-4 years notice of complete functions withdrawal. Apple dev and here.
Basically this is MS being bad and creating problems for itself and its users by not A: setting proper rules for programmers to follow, and B: not enforcing them either, including what little seems to exist.
You don't make anyone any favors by promoting absolute freedom; while at first it may look that way, but what you end up with is anarchy, and then chaos.
Yeah, which is exactly what I said, only you word it differently. MS's historical lack of standards and guidelines is now causing people trouble today as the march of technology is making the foundations of non-conformant programs crack.That's the thing. You can't do that on Windows.
Yeah, which is exactly what I said, only you word it differently. MS's historical lack of standards and guidelines is now causing people trouble today as the march of technology is making the foundations of non-conformant programs crack.
That they can't stop being bad (because reasons), doesn't change that they're bad...
I'm not as up on Mac OS as I used to be. The last time I did much on Mac was shortly after the switch to x86, so things may be better now there. If so, apologies for the sweeping statement.
Being bad is subjective. Many people view it as a good thing. The fact that they have the freedom to do thing prettys much however they wish is one of the things that makes Windows attractive to a lot of people. It's also something that makes it unattractive to some people.
Yes I have a high DPI monitor and a normal 1920x1200 monitor.DPI scaling for me in Windows is fine. The only issues I encounter is trying to use two (or more) monitors with different dpi scaling.
Actually thats a good idea the old standard is more likely to work if theres a problem a bit like why bios's default to the old vga standardthe one using the new standard or the one using the old standard. Hmmmm thats a tough one, so how did they manage to cock this up
Yes out of the box it should default to IDE until the user overrides the settingtheres a SATA and a IDE it should first use the IDE device?