LittlePenny
Regular
#1. Regarding mechanical physics implementations in today's games. Would it be possible to create a physics engine that could run on its own hardware? If that were possible I think it would be a fabulous idea to create an OpenPhysics language that could be software run on anyones computer but has a speed increase if you have the physics hardware. Having the engine free would create a standard everyone could use, and hopefully once people start to use it in software(market saturation), the hardware could be sold to speed things up alittle or as a tradeoff create more complicated scenes.
Having a standard for physics could help with the development costs, and speed. I think this could also be nice for any industry that also would like to test out a product without building it.
#2. Alpha textures seem to be a problem with AA. Is there anyway that when the GPU is loading a texture is could see there are alpha bits in use, and maybe just alias that one texture when being rendered? From what I understand I think Matrox could implement this in software since their card is fill-rate limited right now and it would create in combination with FAA an even better looking scene.
Ok, I am glad I got those off my mind, I hope they are not too foolish as I really respect this forums opinions.
Having a standard for physics could help with the development costs, and speed. I think this could also be nice for any industry that also would like to test out a product without building it.
#2. Alpha textures seem to be a problem with AA. Is there anyway that when the GPU is loading a texture is could see there are alpha bits in use, and maybe just alias that one texture when being rendered? From what I understand I think Matrox could implement this in software since their card is fill-rate limited right now and it would create in combination with FAA an even better looking scene.
Ok, I am glad I got those off my mind, I hope they are not too foolish as I really respect this forums opinions.