Yeah, for some reason the console is just "cool" to me, moreso than Genesis. The hucards and such help that. Maybe also that I believe it was my very first 16-bit experience.
Now that I read it struggles at parallax though, I looked at a youtube compilation video, and the flatness and lack of parallax of the TG-16 games sticks out.
These games bring back memories, Keith Courage in Alpha Zones and Dungeon Explorer were two of the first if not the first TG-16 games I ever rented.
The games in that video look pretty bad, certainly some SNES and Genesis games can still look good today. Those look flat and more like gussied up 8 bit games, which I suppose a case could be made they are. Granted with more resources, that the Genesis and SNES received by virtue of commercial success, I'm sure more could have been done with Turbo-16 hardware.
And who can forget the turbotap, you needed an optional adapter for more than one controller (from inexplicably bad engineering decisions 101). It supported 5 if I recall.