I've been waiting forever for a "real time curved surface entry" into the renderer. With so many ways to get curved surfaces using vertices and the amount of time and bandwidth, AA, AF and many algorhythims it takes to get the results we are looking for (Which still shows jaggies etc). Would it be a good time to start developing "True" curved service rendering that can look better, easier to work with, and takes the load off the Graphic Card? Algorythims have become more complex and the cards themselves have evolved in power to where I think some day soon we will see nice smooth edges and no jaggies and nice curved surfaces. Its time for "True curved surfaces to come of age. Does anyone think that Curved surfaces could be next generation? If not when do you see curved services in the future if at all? Or are we stuck with vertices, AA, AF and the same jaggies only their getting smaller?
Please forgive the mistakes but its a latenight write
P.S. I'm just beggining to learn how rendering services etc works so be gentle
***The is no luck...Only the Will and Desire to Succeed !!! ***
Please forgive the mistakes but its a latenight write
P.S. I'm just beggining to learn how rendering services etc works so be gentle
***The is no luck...Only the Will and Desire to Succeed !!! ***