I don't think so. There are no curved surfaces in core OpenGL, and there are no related extensions exposed by my current graphics card driver. But I see the curves in Quake 3 just fine.Chalnoth said:Quake 3 used a very poor curved surface implementation. Well, I should say, they used the built-in OpenGL curved surfaces, which are very poor.bloodbob said:If your calling that True rendered curved surfaces then Quake 3 already has it.
GLU (PDF) has some support for subdivision of quadrics and nurbs, but these functions aren't imported by Quake 3. I've searched the Quake 3 folder for "Nurb" and "Quadric" (contained in the GLU function names) and came up empty. And these functions are exported/imported by name, not by ordinal, so I'd say this is pretty conclusive evidence.
Quake 3 must have its own curve subdivision then.
Not saying they are not poor. I personally didn't think they were poor, but you probably have your reasons. I only played the game, and never "worked" with it.