As I said earlier, the games are totally v-synced, so having a double buffered setup would actually make the control sluggish due to constant drops.
I didn't think triple buffering had anything to do with improving frame rate, only having an extra buffer to call on when your next frame isn't done rendering to avoid tearing, no?
still an insult
i was not confused
i was under the impression that triple buffers was done to increase the framerate, that was wrong but that doesnt make me confused
I'm sorry but I see no reason why anyone here would care to insult anyone. People took the time and effort to try and explain to you, quite clearly, how triple buffering is possible on the 360. It's up to you at that point to take the time to read, comprehend, and consider what they are trying to teach you.