Hellbinder said:Thats a Good Question.hovz said:WHY ARE COMPANIES SO DUMB THAT THEY ALWAYS UNDERESTIMATE EVERYTHING
Its to bad really. The X800 series in practice is turning out a bit like the 8500. X800 does have a few really powerfull wins though. As far as it being like the 8500.. I mean that the Drivers are really holding back teh performance at this point. which was also the case with the 8500. Thus they "hacked" some stuff for performance without telling anyone. Something similar seems to be happening here. Not that the method is a "hack" but the secrecy involved is a hack.
The X800XT and X800pro are simply not near the theoretical peaks they should be. Efficiency seems way down at this point.
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TheRock why are you not doing full AF ?
Andy/Raja Would you say that our AF is not "full" AF? After all, we've been using an adaptive method for this since the R200. If you select 16x in the control panel, you may get 8x, 4x, or 2x depending on how steeply angled the surface is. Doing 16x AF on a wall you're viewing straight on would look exactly the same as no AF, but require 16x more texture samples. Why would it make any sense to do this? This is exactly the same idea we're using for trilinear filtering.
I'm just happily typing 'em away in that little dialogue box that seems to eat up all I'll happily type at it.Hanners said:I'm not too sure how you submit questions.....
digitalwanderer said:Sorry, the above is all of the chat that I've seen so far.
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rush Why are your trilinear optimizations different to what Nvidia is doing ?
Andy/Raja Raja: We won't comment on competitor's algorithms. Our focus is to retain full image quality while offering the best performance possible.
No-one is suggesting that our texture filtering algorithms produce a worse output than previous generations . In fact, if we took them out now the speed would be marginally less and we will receive complaints from users that our quality is lower . We did receive feedback from several folks who think that the X800 IQ is better than our 9800 series - it is always our goal to improve quality in newer hardware generations . To assist in this we have many additional quality controls in hardware in X800 series than on 9800
Our target is also to avoid any need to detect applications, and as such we have to try to be sure that our image quality remains high in all cases. To achieve this we spent a lot of effort developing algorithms to make the best use of our quality tuning options. This isn’t a performance enhancement applied to popular gaming benchmarks , it’s a performance boost – without image degradation – applied generically to every game that uses box-filtered mipmaps, which is most of them. This means, incidentally, that it’s working during the WHQL tests (unlike optimizations activated by application detection), which means that it has to meet the very stringent image quality requirements of those tests.
digitalwanderer said:
TheRock will full trilinear filtering be allowed to be set in the drivers ?
Andy/Raja We try to keep the control panel as simple as possible (even as its complexity increases), and if the image quality is identical or better there doesn't seem to be a need to turn it off. However, if our users request otherwise and can demonstrate that it's worthwhile, we would consider adding an option to the control panel.
Andy/Raja We try to keep the control panel as simple as possible (even as its complexity increases), and if the image quality is identical or better there doesn't seem to be a need to turn it off. However, if our users request otherwise and can demonstrate that it's worthwhile, we would consider adding an option to the control panel.