That was without.Althornin said:so then what was the comment about "kinda hard to test with an X800"?Chalnoth said:Can we be sure it's the same technique? Besides, I'm not going to buy one just for testing this.
That was without.Althornin said:so then what was the comment about "kinda hard to test with an X800"?Chalnoth said:Can we be sure it's the same technique? Besides, I'm not going to buy one just for testing this.
paju said:One thing needs to be remembered. This is an optimization that is done on driver level - not on HW level therefor any competitor can duplicate it. Of course ATI won't publicly say every optimization they have in their drivers. Same goes for competitors - they won't say about theirs either to prevent competitors to gain speed from their intelligence.
DaveBaumann said:Whats done at the driver level is the flagging of textures which they believe can be optimised - I'd assume that there is no reason why NV couldn't implement this part as well. They are, however, being very cagey about is exactly whats happening at the hardware level.
DaveBaumann said:Whats done at the driver level is the flagging of textures which they believe can be optimised - I'd assume that there is no reason why NV couldn't implement this part as well. They are, however, being very cagey about is exactly whats happening at the hardware level.
Chalnoth said:I'm still not exactly sure what you're saying. But I don't think that it would be benficial to drop to anything below basic bilinear filtering (4 texels linearly-interpolated).
Are you saying that with anisotropic, it would be beneficial to take fewer bilinear samples from the lower-detail MIP map, and more samples from the higher-detail MIP map?