How did it rank only 12? I have put more time into Trials Evo than I did maybe all games in 2011. I blame Robert and his Diablo obsession! Nice job sebbbi, I hope Evo continues to climb the charts!
I am very curious what your next non-Trials game will be. Trials has some really, really great concepts all rolled into one and I hope RedLynx doesn't abandon these going forward as it is the combination that really sucks me on:
* Technical & Accessible. Trials is awesome because the gameplay doesn't spit in the face of core gamers. I cannot think of a more technical, demanding, and challenging game on the market when we are talking about "playing with the big boys." I know the floatiness of other platformers drives some mad--or platformers that totally abandon any skill in the platforming. Yet on the flip side of the same coin Trials is 100% accessible. My 6 year old is good at the game; my 8 yo is very good (ranked 3rd in this weeks B3D challenge behind Gerry and ahead of Robert!) RedLynx accomplished maybe the most difficult task in gaming by doing this and I think it was a good understanding the a concept and execution can be simple (which Trials is) but also pay serious homage to the core of gaming (the gaming!!!) while designing a games scale of difficulty and reward/feedback system to give a fair assessment. I know people who are super happy to just pass a race while others who expect nothing but perfect runs.
Everyone should take notes on how RedLynx is able to meet such wide gaming tastes. The fact the game is extremely nimble and responsive to the delight of core gamers but also accessible -- without compromising that chasm -- is amazing.
* Not a Pass/Fail Platformer. It isn't really fair to call Trials a "platformer" without qualifications. The big difference between ol' school platformers and Trials is the ol' school typically had very generous timers, the gameplay was "loose-y" and the result was pass/fail. Trials is VERY focused: get to the end and basically has no exploration or whatnot but what it does is the timer is cut throat and the gameplay is the tightest I have EVER seen yet the result is a very generous graduation of "Bronze-Silver-Gold-Platinum". So in one sense Trials is a platformer (get to the finish line by avoiding obstacles) but in another sense it is a totally different animal, a racing game with full fledged penalty system that appeals to the most visceral of gamers.
* Humor. The new themed tracks are cool (reminds me of a toned down Conker's BFD with all the homage to other games and movies) as are the endings but the real core is I can imagine back at the first game the eureka moment: people LOVE ragdoll. How do you put that into a game and make it FUN? How about we go on a motorcycle (dangerous!) and do crazy jumps at high speeds (insane!!) and put all sort of deadly obstacles in the way (psycho!!!) and then put ragdoll physics into the game so people can appreciate the crazy crashes! It is hilarious and the "Bail" button allows for all sorts of chuckles. It actually keeps the "tone" just right because the game can get tense and the ragdoll humor and avatar screams and yelps break the tension remind you of the lighter side of Trials.
* Social. The leader boards are just brilliant. The mix of Trials and Skill games and global leader boards, and now all the custom content and online gaming, create this amazing package of social gaming. Lately I have had no time to coordinate and play with my friends but the core of Trials allows you to play socially but on your own schedule without losing anything from the experience. It is a great example of bridging SP and MP limitations without harming the experience.
* Load times. RedLynx copied the Bungie 30 seconds of fun wash-rinse-repeat and amped it up to 11. The load times (minimal) and instant resets (pure awesome) totally raise the bar for what a good game can, and should, do.
* Rewards. I am not a completionist gamer. I do not chase gamerscore or achievements at all. I won't replay for them or double back for such. So in Evo I have very few achievements. And yet it keeps drawing me back in to do better. e.g. I achieved Platinum in all Beginner and Easy tracks which was not an easy task. I have my heart set on doing the same for Medium (I have like 18 plats to go... oy vey!) but after looking at the Hard times to hit Platinums across the boards I don't think I could EVER do that. The guys who do that I just have to tip my hat to: you are amazing Trials masters. Anyways, Trials has a perfect setup that the Rewards reflect your improvement so by nailing a reward, like a Plat, it reflects your gameplay. Better it balances all sorts of races and challenges so in Trials HD Robert was a bit better so I would pick certain races I was good at and try and pass Robert and then get as good as I can to make it a challenge for him. Trials has the best elements of competitive gaming in a SP package. It isn't a Mario game of, "Hey, I finished all 50 levels" but a "I finished 50, and then I no faulted all 50, and now I am picking my friends off 1 by 1!"
I am sure when Ubisoft made a play for RL they saw a developer who could tackle existing concepts and genres and weave in a tight tapestry of some of the most well through, balanced, engaging, and addicting gameplay on the market. Trials really, really shines in a lot of categories but it is the constellation of such puts it into that elite AAA category--which sales are backing up. Again. RL has made 2 of the top 10 digital titles this gen--every game developer should be doing a post mortum and see what they are doing so well and how they can, even just symbolically, incorporate the many areas Trials kicks ars.
Btw, I really wish Evo had a "Rivals" feature like FM4 where every time you beat your friends it sent them messages