Hello,
since last-gen era, games are starting to be able to render independently from native resolution. The game render in lower-resolution, then upscaled, then native UI is overlaid.
Usually this is limited to console-only but more and more games also open this option to PC.
Nowadays, a few big budged game that use this are:
BF4
Ryse
CoD Advanced Warfare
Mordor
Any reason why this only becoming a "trend" lately?
Is it simply because developers need their games to be able to run on wide-range of PC?
while PC have rather fast CPU, they often married with slow GPU. on the other hand PS4 and X1 have rather high-end GPU (should i call them medium-end enthusiast level?) with lots of vram and rather slow CPU.
*according to steam hw survey most PC users use
2,3 to 2,6 GHz intel and 3,3 to 3,69 GHz AMD.
1 GB VRAM
Native monitor 1080p
since last-gen era, games are starting to be able to render independently from native resolution. The game render in lower-resolution, then upscaled, then native UI is overlaid.
Usually this is limited to console-only but more and more games also open this option to PC.
Nowadays, a few big budged game that use this are:
BF4
Ryse
CoD Advanced Warfare
Mordor
Any reason why this only becoming a "trend" lately?
Is it simply because developers need their games to be able to run on wide-range of PC?
while PC have rather fast CPU, they often married with slow GPU. on the other hand PS4 and X1 have rather high-end GPU (should i call them medium-end enthusiast level?) with lots of vram and rather slow CPU.
*according to steam hw survey most PC users use
2,3 to 2,6 GHz intel and 3,3 to 3,69 GHz AMD.
1 GB VRAM
Native monitor 1080p