Just found this, and thought you guys might want to see it too. Not sure if it has been discussed before? If it has, sorry!
http://www.comp.nus.edu.sg/~tants/tsm.html
Has anyone more info about this technique, or running demos?
http://www.comp.nus.edu.sg/~tants/tsm.html
With TSM, the animation is smooth with only occasional shadow flickering for both static (see Figure d(i)) and dynamic objects (see Figure d(ii) and d(iii)) and has high quality shadows for all large (see Figure d(ii)) as well as small objects (see Figure d(iv)), curved (see the mushrooms in Figure d(i) and Figure d(iv)) and sharp objects (see the lance in Figure d(ii) and the axe in Figure d(iii)), and for objects from near to far within an eye's view (see Figure d(i)). In the mpeg videos, the polygon offset bias used by TSM is visible as a gap between the leg of the pergola and the terrain. This is of the same amount as that of SSM, whereas the bias needed for BB and PSM are much larger and thus a larger gap between the leg of the pergola and the terrain. Though at some specific shots, the quality of the TSM shadows may not be much superior than that of BB or PSM, the experience of the flythrough is very pleasant—shadows are now natural parts of the scene that no longer attract special (undesirable) attention!
Has anyone more info about this technique, or running demos?