Shifty Geezer said:Who's trying to justify waiting an extra year to play Heavenly Sword and Resistance etc.?
You'll have to wait for them, regardless of what other console you might buy in the interim
Shifty Geezer said:Who's trying to justify waiting an extra year to play Heavenly Sword and Resistance etc.?
Mintmaster said:People were expecting Cell to take over vertex shading duties. There are games out there that use 10 iterators as input to some pixel shaders. Position, eye vector, 1-4 light vectors, 1-4 halfway vectors, normal, texcoords for base texture, texcoords for 1-4 shadow maps... This is what I was talking about. 6 iterators is not excessive at all.
fireshot said:I always found the 30fps != playable argument nothing but ****** canon fodder.
Fox5 said:Perhaps, but if people can look at a game and claim it needs higher resolution, higher res textures, or anti aliasing, then it's just as valid to claim it needs to be 60 fps.
scooby_dooby said:Increases to AA or texture resolution are things that can be percieved and appreciated (to varying degrees) by 100% of people playing the game. Bumping FPS from 30 to 60 is not even noticeable for many people (the majority?) so it's far different IMO.
scooby_dooby said:Increases to AA or texture resolution are things that can be percieved and appreciated (to varying degrees) by 100% of people playing the game. Bumping FPS from 30 to 60 is not even noticeable for many people (the majority?) so it's far different IMO.
drpepper said:Is this substatiated? Cause everyone I have spoken to have agreed that GT3 and GT4 look so much better than other racers out there cause of the rock solid 60 fps.
Fox5 said:I disagree. AA is definetely not something everyone can appreciate, and niether is texture resolution.
scooby_dooby said:it's substantiated by the fact that many people simply can not tell whether a game is 30 or 60fps until they are told. Everyone can notice a more detailed texture, or a line lacking jaggies, as it's right in front of their eyes.
For example, if you increase the resolution of a movie from SD to HD, that's something everyone can see. Some will notice it more than others, but it's part of the image and everyone can see it. If you raise the framerate of a movie from 24fps to 60fps, only a small fraction of people will notice or appreciate this. That's the difference I see here.
Of course they don't know what aliasing is, but they can SEE the difference between a smooth image and a jaggy image. Of course they can notice framerate drops, there is a minimum threshhold there, what I'm talking about is the difference between 30 and 60.drpepper said:Huh? Most people don't even know what aliasing is let along anti-aliasing. They look at a game and jaggies just go over their heads. But As soon as the framerate drops or if the animation is running liquid smooth people are able to spot that out like an elephant in the room.
I still get the majority of people appreciating high framerates rather than IQ.
scooby_dooby said:it's substantiated by the fact that many people simply can not tell whether a game is 30 or 60fps until they are told. Everyone can notice a more detailed texture, or a line lacking jaggies, as it's right in front of their eyes.
For example, if you increase the resolution of a movie from SD to HD, that's something everyone can see. Some will notice it more than others, but it's part of the image and everyone can see it. If you raise the framerate of a movie from 24fps to 60fps, only a small fraction of people will notice or appreciate this. That's the difference I see here.
Fox5 said:Most of my casual gamer friends won't play an fps that doesn't run at 60fps because the motion is so nauseating to them otherwise.
scooby_dooby said:Well...you have some wierd friends I've never even heard any of my casual gamer friends say "frames per second"
Vysez is right though, I digress.