Too Human

Discussion in 'Console Gaming' started by ErnstH, Apr 14, 2007.

  1. 22psi

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    Release date announced! Finally!

    thanks to GAF: http://www.neogaf.com/forum/showpost.php?p=11152105&postcount=517
     
    #81 22psi, May 13, 2008
    Last edited by a moderator: May 13, 2008
  2. pipo

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  3. 22psi

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    4 player co-op was dropped tho :(
     
  4. Scott_Arm

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    Huge drag.

    Was co-op dropped entirely?
     
  5. TheAlSpark

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    There's still 2-player, non-local co-op.
     
  6. Scott_Arm

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    Well, that's good. Some co-op is always a good thing in my books.
     
  7. TheAlSpark

    TheAlSpark Moderator
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    True enough. :) I'm mostly a single player, so it doesn't really affect me all that much. Finding someone to play an RPG with me on console would be even harder. :p
     
  8. PARANOiA

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    Yeah, I've never actually played Diablo or its various "homage's" multi - purely because I always feel I'm never playing well enough to compete, even though I'm usually having loads of fun. Diablo 2 is still installed on my PC - I will finish it with my Necromancer! - and having a couch-based version of that gameplay still has me excited.

    So what's the full timeline of big 360 releases looking like now?
    June: NG2
    August 19: Too Human
    November: Gears 2
    November: VP2
    December?: B+K:N+B

    September, October? Fable?
     
  9. RobertR1

    RobertR1 Pro
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    That co op video looks damn fun esp. if you're in sync with the each other is thinking or atleast are talking it through over the headset.
     
  10. scooby_dooby

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  11. pipo

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    http://www.eurogamer.net/article.php?article_id=140590

    http://www.eurogamer.net/article.php?article_id=140525

     
  12. liolio

    liolio Aquoiboniste
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    They are completely right about the demo, the game went through a lot of trouble (epix suit, delay, under deliver at some point) and it's clear that the hype is simply no longer here and the game is not outstandingly beautiful.

    They need to prove that the game is a real AAA one, at this time demo is theirs only chance, the gameplay/experience should be they focus on marketing wise.
     
  13. Inquisitive_Idiot

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    Gamersyde recently posted these new screenshots of Too Human. If you could say anything about this game so far it would be the fact that it looks pretty impressive visually.

    I agree with the sentiments that some people have expressed regarding the necessity of a demo at his point in time. Showing us more footage is not going to change anyone's opinion of this game, especially after the horrendous E3 showing of this game, numerous delays, Epic lawsuit, and now the reduction of four player CO-OP to two player XBL only. The recent footage of CO-OP mode looked pretty impressive to me, but I think this is a game you need to play before what it offers becomes apparent.
     
  14. RobertR1

    RobertR1 Pro
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    Here's a new one. Remember rainbow six: vegas. How the cutscenes and all that was removed during co-op? same with this. SCREW THAT!
     
  15. Scott_Arm

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    That really sucks.
     
  16. PARANOiA

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    I don't understand the need for the support classes in two-player multiplayer. It sounds like they'll really be a waste of time. A big part of the reason Diablo was so fun is all classes were very useful in their own way. Having thought about TH a little more overnight, I'm sceptical that they can pull balance of useful classes off
    in a way which works.
     
  17. scarslasher

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  18. DrJay24

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    http://blog.wired.com/games/2008/06/preview-too-hum.html#more

    Real reviews should be here soon, hopefully it's not another Alone in the Dark.
     
  19. AlphaWolf

    AlphaWolf Specious Misanthrope
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    If by soon you mean 7 weeks, its aug 19 release date. The question is going to be the replay.
     
  20. PARANOiA

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    Some selective quoting there. If this really is supposed to be a Diablo clone, the replays is why you will play. Finishing D2 the first time was basically a trial run for Nightmare and Hell difficulties, when you'll actually hit the top of your skill trees.

    If that's the case, I imagine it will take 3 plays to fill out your skill trees, which is what this kind of game is really about. It's similar for all games I've played in this genre - Diablo, Titan Quest, Sacred, etc.

    Whether it will be worth it is another thing, but I don't think you should measure this kind of game on the length of your first run-through only.
     
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