I've youtube'd the Too Human footage. The quality is not nearly as impressive obviously, but it is more convenient to show your friends and whatnot: http://www.youtube.com/watch?v=1gi-pwhNvQk
Hasn't this game been floating around since the N64 days? I personally think this will turn into a dud. Hopefully they can prove me wrong
Yeah, started out as a Playstation game, then when SK became 2nd party it began migrating to GCN eventually and now it's on X360. The story also underwent several drastic changes: Initially you were said to be human that could replace body parts with cybernetic devices. Basically it revolved around the question: "How much do you have to look like a human to be human?". Now it's a cybernetic hero from the start in a generic Nordic mythology rip-off scenario. Moreover, Ãt was rumoured to be a full-blown RPG, now it's Diablo meets DMC.
Sorry, if I sound harsh on this one, but to me it just seems like the whole setting went downhill. Maybe SK is to blame for this: I get the feeling the never really put down a finished story / scenario for this one. It was one of this never ending projects that lacked proper planning. But who knows I might be wrong...
P.S.: I like my crow roasted
Yeah, started out as a Playstation game, then when SK became 2nd party it began migrating to GCN eventually and now it's on X360. The story also underwent several drastic changes: Initially you were said to be human that could replace body parts with cybernetic devices. Basically it revolved around the question: "How much do you have to look like a human to be human?". Now it's a cybernetic hero from the start in a generic Nordic mythology rip-off scenario. Moreover, Ãt was rumoured to be a full-blown RPG, now it's Diablo meets DMC.
Sorry, if I sound harsh on this one, but to me it just seems like the whole setting went downhill. Maybe SK is to blame for this: I get the feeling the never really put down a finished story / scenario for this one. It was one of this never ending projects that lacked proper planning. But who knows I might be wrong...
P.S.: I like my crow roasted
It seems to me that comparing TH to any one game and saying it does not outdo that game at it's strength is somewhat misguided. I think it's clear that the combat is, as yet, not as visceral, fluid or honed as the best in the field. But then, those games live or die based on their combat systems: if combat isn't amazing, the game is mediocre to poor. TH is not like that (as far as I can tell). I would bring up how KOTOR's combat was nowhere near industry leading, but then I imagine that everyone will start expecting TH to have a KOTOR-beating plot and characters.
People will compare each of TH's parts to the industry best when all is said and done. But, you know, it's not reasonable to expect SK will be at or near the top in each of those. They can't beat everyone at their own games simultaneously.
If the game comes out and the game does a lot of stuff but doesn't do anything well, then I understand disappointment. But we're not there yet.
It seems to me that comparing TH to any one game and saying it does not outdo that game at it's strength is somewhat misguided. I think it's clear that the combat is, as yet, not as visceral, fluid or honed as the best in the field. But then, those games live or die based on their combat systems: if combat isn't amazing, the game is mediocre to poor. TH is not like that (as far as I can tell). I would bring up how KOTOR's combat was nowhere near industry leading, but then I imagine that everyone will start expecting TH to have a KOTOR-beating plot and characters.
People will compare each of TH's parts to the industry best when all is said and done. But, you know, it's not reasonable to expect SK will be at or near the top in each of those. They can't beat everyone at their own games simultaneously.
If the game comes out and the game does a lot of stuff but doesn't do anything well, then I understand disappointment. But we're not there yet.
Yes, we know about the animations and they are on the list to clean up so please dont worry.
Hot damn:
So imagine if you will a four-player cooperative game with each person choosing a different class. Theoretically, a Defender would lead the party, taking damage from the first wave of attacks. With the first strike from machines carried out, the Beserker could break from cover and pound out fatal strikes onto enemies, knocking them into the air, at which point the anti-gravity-enhanced Champion could take flight and continue the strike, swiping enemies over and over even while hovering above the ground. If any party member takes severe damage, that's where the Bioengineer comes in handy, as he's able to make repairs to hurt characters. It is your classic RPG experience, except handled real-time during combat. You begin to see the potential.
And the worst thing is is that looking at the combat from SK's Legacy of Kain series, it looks like they've taken a step backwards going into next gen which is quite dissappointing considering the degree of passion and emphasis the developers seem to have for this game..
The first one was indeed made by SK. archangelmorph had probably in mind the ones developed by Crystal Dynamic though.The great Legacy of Kain series were made by Crystal Dynamics, not Silicon Knights.
The first one was indeed made by SK. archangelmorph had probably in mind the ones developed by Crystal Dynamic though.
The first one was indeed made by SK. archangelmorph had probably in mind the ones developed by Crystal Dynamic though.
Having read IGN preview I have to say the game might end as killer app.:smile: