Tony Tamasi Interview

Sxotty said:
DW the "non-ultra" is not a specific name bro sorry :) .I guarantee that if you go to best buy you won't see boxes of "non-ultras" sitting there alongside the "not so fast", and "pretty mediocore" cards :) .

Considering we all beleive there will be a 6800pro an 6800ultra, and 6800 as well as other things that are non-ultra I think it is fair to ask which product that isn't the ultra are they refering too.

Geeforcer said:
No one says they are unbiased; I would contend however that they know more about their product line then random people on the Internet.

Thanks for expanding on my point guys. That's pretty much what I was trying to say. I think it's pretty tough to get the full context or intent of a question or an answer from the text of the exchange. A video of the interview may have been a bit more indicative of how Tamasi responded to those questions.
 
Re: what about the physics stuff?

o.d. said:
From the Tamasi interview...

"One of the examples, from our own developers, is the physics demonstration that we gave at Editor's Day that actually provides, with Shader Model 3, a feedback path between the pixel and the vertex processing(<-- Is this available in PS2.x??). In that particular demonstration, what the developer did was displace a geometry field to create essentially a mountainous scene, and then they compute the physics for the particle system entirely in the graphics processor. They actually compute what we would call motion vectors in the pixel shader and they feed those motion vectors back into the vertex processor and use vertex texture fetch to read the motion data to move the particle system around. So it's a completely GPU-driven particle system, for example.
"

http://www.techreport.com/etc/2004q2/tamasi/index.x?pg=3

so.... can other types of physics be computed as well on the GPU?

:?:
The feature he was talking about has nothing to do with PS2 or 3. I believe he was refering to the ability in VS3.0 to use a texture fetch to read back data that has passed through the pixel shader.
 
trinibwoy said:
Who says he's confused? I find it hilarious that random people can claim to have more understanding of a company's products that the marketing folk at the company. You guys are my heroes :p

In case you say i'm was claiming, I wasn't. I was just stating the fact. Let me point it out to you again.

Unknown Soldier said:
Also Nvidia have only officially announced 2 6800 GPU's. The 6800 Ultra and the 6800 NU.

Have a look. Nvidia HAVE only announced 2 GPU's. The 6800 Ultra and the 6800(commonly known as the Non-Ultra or NU).

Now when the interviewer asked TT about the 6800NU, I would expect the interviewee to know which product the Interviewer was talking about.

US
 
Geeforcer said:
...
No one says they are unbiased; I would contend however that they know more about their product line then random people on the Internet.

Yes, I wouldn't dispute that at all, but I don't think it is a pertinent observation, since if they don't tell us what they know, but tell us something else instead, there is hardly any benefit for us in that at all, is there? Usually, it's easy to spot when PR people are telling us what they want us to hear as opposed to telling us what they know: it's called "spin," and it is often obvious.
 
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