Tomb Raider

Best hair moment is when you take the cable car from the shanty town to the beach later in the game. It's like an electrostatic explosion.
All in all TressFX seems more like an unfinished tech demo rather than a feature ready for primetime. I'd take a traditional and well sculped "hair helmet" over that kind of performance sapping nonsense any day of the week. Just look how good someone like Ellie in TLoU or Jodie from Beyond looks. Not only does it look way more convincing, it also doesn't clash artistically with the hair on everyone else's noggin. It's the very definition of a pointless bullet point.

It only really looks better than any hair I've ever seen when Lara doesn't move, and when the light is just right, and when it's not going through either her clothes or weapons. Which is not very often. But in those instances, it does look amazing :devilish:

I've finished the game and I have to say, some set pieces especially towards the end of the game were Uncharted-level of goodness. Really really good. But I still think the Uncharted games are a level above in many ways, first of all the characterisation and 'acting'. And I missed the variety of settings and environments too.
 
It only really looks better than any hair I've ever seen when Lara doesn't move, and when the light is just right, and when it's not going through either her clothes or weapons. Which is not very often. But in those instances, it does look amazing :devilish:

Maybe they should appeal to the Miley Cyrus audience next time. :devilish:

"After the events on Yamatai Island, Lara returns to a restrictive high-society and must choose whether to rebel against her English oppressors and live a life with Himiko or to follow her new-found dreams of raiding caves that she really really hates... really."

"Hold X to shave hair" <cinematic 360 degree slow-down/speed-up>
 
Maybe they should appeal to the Miley Cyrus audience next time. :devilish:

"After the events on Yamatai Island, Lara returns to a restrictive high-society and must choose whether to rebel against her English oppressors and live a life with Himiko or to follow her new-found dreams of raiding caves that she really really hates... really."

"Hold X to shave hair" <cinematic 360 degree slow-down/speed-up>

Where does it stop... Press circle to twerk ?
 
I had initially been interested in this game and then after seeing a bit of gameplay, and hearing it was so similar to Uncharted decided to skip on it. Wasn't interested in playing an Uncharted clone after playing all three Uncharted games. Picked it up over the holidays on sale, and have to say I'm pleasantly surprised. The game holds its own. Definitely fun. I think it could have had more puzzles, and puzzles with higher difficulty, but overall it's been a lot of fun. It's Uncharted meets Resident Evil 4/5 meets Rambo. They did a good job with the remaster, because it doesn't look like an old game. It looks pretty good.

Also, it's not pervy, which I've appreciated. The Lara Croft character has always been pretty awful, but as a reboot, this is pretty good. She's still not an amazing character, but as video game characters go it's decent.

Props to the voice actor too. It must have been annoying to record 30 hours of gasping, heavy breathing, wailing, grunting, screaming.
 
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^Yup, the best remaster, as far as my preference goes. Most fun and most well made. The visuals are superb and the game world is very well done. I don't like the main quests, but I :love:ed exploring every bit of the environments. Loved the game, basically.

I just hope they realise that they are good at it and make another game. Please don'tt go too much after Uncharted and put in more puzzles please. Even UC has more puzzles than this.
 
Due to the superb production I never really wanted it to end but when it ended I thought the game's only problem was that it wasn't really deep. Lack of Puzzles, world too "simple/small"...something was missing or it was too smooth that it just clicked with my game style to coast through it. Really strange experience...
 
^Yup, the best remaster, as far as my preference goes. Most fun and most well made. The visuals are superb and the game world is very well done. I don't like the main quests, but I :love:ed exploring every bit of the environments. Loved the game, basically.

I just hope they realise that they are good at it and make another game. Please don't go too much after Uncharted and put in more puzzles please. Even UC has more puzzles than this.

Should be the contrary, really. Uncharted could really learn from Tomb Raider.
 
^I said make ur own game cos ur good at it, don't go after Uncharted. But put more puzzles in as even UC has more.
I wouldn't want either this or Uncharted to ape each other. Both had a distinct vibe to it. In fact, I didn't like the main .missions in TR at all as they were too uncharted-like. It was the open world of TR with its upgrades and exploration which was superb. Expand that, forget Uncharted: would be my wish and advice.

As far as UC goes, they have already got the climbing axe from TR in ;)
 
I still want for CD to go back to the drawing board for the sequel, even though I really did like the first game, and even though it's never gonna happen anyway. No matter how you slice it, if I wanted to play po-faced shooters, TR really shouldn't be my go-to brand.

And please, strip out the crafting nonsense and the Ubisoft-style collectathon. This stupid trend the French homogenizers kickstarted really needs to go.
 
What annoyed me was the game became a collapsing walkway simulator
Oh heres a rope bridge i have to walk across i wonder how far I will get before it collapses

ps: I'm with you on
"crafting nonsense and the Ubisoft-style collectathon"
 
And please, strip out the crafting nonsense and the Ubisoft-style collectathon. This stupid trend the French homogenizers kickstarted really needs to go.

I liked the crafting aspects in Tomb Raider. There are a fair few weapons in the game but unless you go out of your way to collect all the available scraps (which I didn't) it's tough to upgrade all the weapons and therefore become over powered. I found I didn't need too because I favoured a few weapons anyways.

In games with significant shooting elements, you some game balancing mechanic for weapons; either obsoleting older weapons (found earlier in the game) and replacing them with superior pistols/shotguns/rifles or upgrading the weapons you do have as the shooting challenge becomes harder as your progress. Lara's character since the first game has been a person who improvises to survive so being able to jerry-rig weapons and make them better fits well.

Personally I think you're both out of luck with the changes you want. 2013's Tomb Raider was received well by both (and most) critics and gamers and they'd be foolish to tinker with the formula too much - especially given Square Enix's precarious financial position. They need a second surefire hit and more of the same is safe. As much as I'd be interested in seeing a genuine new Tomb Raider (95% climbing/exploring/puzzle solving, 5% shooting) I don't think that is what Rise will be.
 
Square Enix's precarious financial position. They need a second surefire hit and more of the same is safe. As much as I'd be interested in seeing a genuine new Tomb Raider (95% climbing/exploring/puzzle solving, 5% shooting) I don't think that is what Rise will be.

If it's true as they say that Kingdom Hearts 3 is coming out this year, then their financial position will be just fine even before FFXV is out.
 
If it's true as they say that Kingdom Hearts 3 is coming out this year, then their financial position will be just fine even before FFXV is out.

One successful game is not going to solve their problems, they need a string of them. How profitable is Kingdom Hearts anyway? I imagine a ton of money is spent on licensing what are very expensive characters to licence.
 
I liked the crafting aspects in Tomb Raider. There are a fair few weapons in the game but unless you go out of your way to collect all the available scraps (which I didn't) it's tough to upgrade all the weapons and therefore become over powered. I found I didn't need too because I favoured a few weapons anyways.

In games with significant shooting elements, you some game balancing mechanic for weapons; either obsoleting older weapons (found earlier in the game) and replacing them with superior pistols/shotguns/rifles or upgrading the weapons you do have as the shooting challenge becomes harder as your progress. Lara's character since the first game has been a person who improvises to survive so being able to jerry-rig weapons and make them better fits well.

I quite liked Bioshock's & Dead Space's approach to weapon upgrades. At least with Dead Space (1 & 2) it wasn't a tedious search, and they also made it easy to just save up and buy the power nodes instead of wasting time looking around for various resource types etc (sigh DS3). My only beef with Bioshock is that the game was practically over by the time you got fully upgraded and there was no New Game+. :(

But yeah, I kind of figured out rather early what weapons I was going to use in TR, making it that much less tedious.
 
One successful game is not going to solve their problems, they need a string of them. How profitable is Kingdom Hearts anyway? I imagine a ton of money is spent on licensing what are very expensive characters to licence.
KH is one of the most successful franchises ever, not just for SE, so they'll be just fine when they finally release it, considering they haven't released a real sequel since KH2 on ps2.
 
KH is one of the most successful franchises ever, not just for SE, so they'll be just fine when they finally release it, considering they haven't released a real sequel since KH2 on ps2.

If you add up the games the KH series have sold it is not near what REALLY succesful franchises have sold.
 
Can you define successful? Because successful is different from profitable ;) Square Enix need profit. Not sales, not revenue, but profits, i.e. revenue - costs.

According to Wikipedia the original took 4 years to sell 5.6m copies worldwide, which is the kind of slow burn they don't want to wait for. The entire series sold over 20m by October 2013 but when you consider the number of titles (Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts HD 1.5 Remix, Kingdom Hearts II, Kingdom Hearts II Final Mix, Kingdom Heats coded, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, Kingdom Hearts 3D: Dream Drop Distance) that also does not sound that successful for games which spend a long time in development and include a lot of expensive-to-licence characters. How Kingdom Hearts III will do on PS4/One will be interesting.

But principally I'm querying their profitability. Disney aren't exactly renowned for cheap licensing.
 
I liked TR's crafting. It wasn't a grind as you get salvage all over the place.

All I need from the next TR is bigger and more elaborate tombs. The rest was brilliant, it was what I always wanted Uncharted to be. Uncharted was too linear and restrictive for me.
 
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