It is still a fun game. In some regards it's actually pretty outstanding. Like I said, I think the traversal mechanics are pretty damn fantastic. Climbing around in TR feels nothing like the scripted on-rails traversal you get in Uncharted for example. It's really fluid, really consistent, very organic and incredibly responsive. It almost feels like a 3d jump and run, except somehow they managed to make it all feel very grounded. Lara feels incrediobly connected to the world despite the fact that you even have a ton of air control in the game. There aren't really any instances where she'll suddenly jump twice as far because a set-piece demands it. Neither are there any jumps you'll just fail because that's not where the game wants you to go. That part of the game is a lot of fun. Controlling Lara is an absolute delight in general. Combat in and on itself is pretty damn great as well. It's just way too effortless and arcadey for a game telling a story about harsh survival. Lara doesn't survive the island in that game. The island survives her. The action in that game is just completely at odds with the narrative at all times.
I think if they tone down the manslaughter for the sequel and expand the traversal and puzzle aspects, the next TR could be utterly spectacular.
For what it's worth, I think in terms of pure mechanics, TR is completely mopping the floor with Uncharted.
Oh, and I love how Nixxes used the DS4. What a fantastic piece of hardware that controller is.
Actually there are, the game is full of gaps larger than Lara's usual reach resulting in her getting magnetically pulled towards the ledge. Even my room mate who is oblivious to these things noticed this.