Finished it last night with about 83% of items found. The game gives you the option to go back and complete everything, but I don't think I will as the story was the main driver for me playing. Great game with really impressive graphics.
Woaw, you are a true fan! Something similar happened to me with a few selected games, but just very few. Well, this gives me hope that the overhype I have regarding the new Lara Croft is justified and it's right.I've bought the game twice, once for 360 and another time for PS3. Sold them both and now time to keep the one i get for PS4 +_+
What do you mean by VR? :smile2:Didn't play this yet on PS360 so I might pick it up, do we know exactly what the VR is being used for in the game?
Keeping my fingers crossed for a publisher freebie. I don't think I wanna pay for it again. Don't really want to send the wrong message there. I liked it as a by-the-numbers shooty game with fancy visuals, but as someone who actually liked Tomb Raider for being, you know, Tomb Raider, the remake was a colossal disappointment for me.
What do you mean by VR? :smile2:
What the fuck are they gonna do with voice recognition in that game? Cannot think of anything remotely meaningful here.
Keeping my fingers crossed for a publisher freebie. I don't think I wanna pay for it again. Don't really want to send the wrong message there. I liked it as a by-the-numbers shooty game with fancy visuals, but as someone who actually liked Tomb Raider for being, you know, Tomb Raider, the remake was a colossal disappointment for me.
TR was about traversal and puzzles.
TR was about traversal and puzzles. It's really that simple. The new game is about slaughtering insane amounts of faceless thugs with some semi-automated hopping around in between. Also loads and loads of shitty quick time events. Gameplay-wise it's also completely at odds with its survival narrative because it's piss-easy and generally scared to death ever of inconveniencing the player. Even the puzzles were optional. And who says I want the old PSone games back (I still think there's some merits to those games, by the way. As clunky as the controls are, they are also incredibly precise and let the developers build some wonderfully tricky traversal exercises. It actually took some skill.) I really liked TR Anniversary for example. That game had the puzzles and the tricky acrobatics, and it used the combat every now and then to freshen things up. TR Underworld was pretty cool too, albeit unfortunately glitchy.
The new one is basically a mean-spirited Uncharted, and I already have three of those. I also completely disagree that Uncharted is a new take on TR. Uncharted and the new TR are basically shooters with a bit of skripted and entirely skill-devoid traversal every now and then. In TR it used to be the other way around. Don't get me wrong, I don't mind that shooting feels better now, but why is no-one trying to improve and expand on the other aspects of the franchise? Congrats, CD, you finally figured out shooting controls. You can now shake hands with the 5 million other guys in the crowded corner over there if you'd like.
I think the closest thing to TR I played in recent years was probably Mirror's Edge.
As for the DmC comparison: DmC just changed its appearance. It's still a third person action game with a focus on combat. It's just a bit more accessible now. It certainly remained far more faithful to its roots than the new TR did.
It'd be interesting to see how a reboot of the original game - puzzles and platforming with little combat - would appeal these days. I don't know myself but if I were an investor or publisher I wouldn't be putting my money or reputation behind it