Tomb Raider

News is that the current gen version is the next item on sale in the 12 days of xmas sale : $15.

EDIT:as for the tweet above, I thought resolution never mattered. Why bother informing about it now?
 
1080P is just a bullet point for those who actually care. As for the sale, it was on sale for 50% off on Xbox Live when I got it couple weeks ago.
 
I thought he had the pc version

I did buy the PocketPC version of the original game for the iPaq many years ago ;). Controlling it was an effort in frustration, though. I never made it past the second level.
 
I completely ignored this game when it first came out. Sounds like I may have missed a gem. Might pick up this re-release.

If pubs/devs really wanted to encourage digital purchases, they'd do a cross-buy for anyone who bought digital. Leaving those who purchased retail SOL and out in the cold. There's obviously cost associated with that in terms of not just fiscal but retail partner relationships, but damn would it encourage digital purchases. :p

I wonder if we'll see more ports of the PC version for multiplatform games. It certainly makes re-releasing a game on PS4 a lot easier.

I'd like to see this happen.

Also wonder how TressFX will run, and how much room there is for optimisation on PS4. This is probably an interesting feature for AMD to work on for the PS4 version, to get it accepted more commonly.

Somewhat related, I'd really like to see consoles games offer the user more options about what graphical features to enable. Especially multi-platform games wheres there's a PC version and those options are all but mandated by the userbase. Hide it under an "advanced" menu if they're that scared of confusing the end user, but I swear we're not all so clueless that a "reset to default" option would confound us. Let us pick between framerate and graphical fidelity. It may be my ignorance, but I don't see how providing these options would be more challenging (from a technical and testing perspective) for a fixed platform like a console versus a PC release.
 
I completely ignored this game when it first came out. Sounds like I may have missed a gem. Might pick up this re-release.

Definitely, to me it's better than all other such games out there especially the way you can upgrade the characters abilities, weapons, the way it controls, combat, etc. It may not really be Tomb Raider but in the end whatever, the game rocked.


If pubs/devs really wanted to encourage digital purchases, they'd do a cross-buy for anyone who bought digital. Leaving those who purchased retail SOL and out in the cold. There's obviously cost associated with that in terms of not just fiscal but retail partner relationships, but damn would it encourage digital purchases. :p

You can already have that now no? I can play my digital version of Tomb Raider on all my devices both new and old, bound to a desk and portable. I played it on my gaming tv and while chilling on the hammock, it's all the same digital purchase. Or do you mean on the console side? They'd never offer cross compatibility there because the two companies don't work together and ultimately each one wants their cut of the original sale. If you are comfortable venturing away from the console world though then cross-every-device compatibility already exists for digital purchases.


Somewhat related, I'd really like to see consoles games offer the user more options about what graphical features to enable. Especially multi-platform games wheres there's a PC version and those options are all but mandated by the userbase. Hide it under an "advanced" menu if they're that scared of confusing the end user, but I swear we're not all so clueless that a "reset to default" option would confound us. Let us pick between framerate and graphical fidelity. It may be my ignorance, but I don't see how providing these options would be more challenging (from a technical and testing perspective) for a fixed platform like a console versus a PC release.

This really needs to happen especially with the new machines. There's always a handful of graphical options that soak up the most power, they should make it simple for the user and just have a single toggle option where you can enable 60fps and disable visual features x/y/z, or keep it at default 30fps and enable visual features x/y/z. I wonder which game will be the first to do this on console.
 
Exactly. Those who care about superior image quality and less aliasing.

Matter of opinion.

I'd prefer the superior image quality of slightly less pixels. Put more power into rendering prettier pixels than into meaningless higher resolution at typical living room distances.

Put the screen inches from my face like a PC and I'll take resolution and texture clarity over prettier pixels, however.

Regards,
SB
 
Definitely, to me it's better than all other such games out there especially the way you can upgrade the characters abilities, weapons, the way it controls, combat, etc. It may not really be Tomb Raider but in the end whatever, the game rocked.

I ignored it specifically because it was Tomb Raider. Thought to myself "oh boy, they're at it again." Didn't even give it a fair shake.

You can already have that now no? I can play my digital version of Tomb Raider on all my devices both new and old, bound to a desk and portable. I played it on my gaming tv and while chilling on the hammock, it's all the same digital purchase. Or do you mean on the console side? They'd never offer cross compatibility there because the two companies don't work together and ultimately each one wants their cut of the original sale. If you are comfortable venturing away from the console world though then cross-every-device compatibility already exists for digital purchases.

Sorry, I meant in the console space. I've been away from PC gaming for a very long time. Every time I consider building a new gaming rig that money ends up going towards a new host or more memory for an existing host for my lab. It's a mental cost justification barrier more than anything else, colored by past (long past) experiences of frustration.

This really needs to happen especially with the new machines. There's always a handful of graphical options that soak up the most power, they should make it simple for the user and just have a single toggle option where you can enable 60fps and disable visual features x/y/z, or keep it at default 30fps and enable visual features x/y/z. I wonder which game will be the first to do this on console.

I'd like to see this. Although a bit more fine grained control would be most welcome as well. Let me enable a higher AA quality, with lower quality shadows, for example to see the effect on framerate (e.g. AA high, shadows low). A resolution option would be great as well (resolutions vs framerate vs graphical features, let the user decide). I think perhaps a small, previously PC only, Indie might consider doing this if pressed hard enough by the fanbase.
 
I'd like to see this. Although a bit more fine grained control would be most welcome as well. Let me enable a higher AA quality, with lower quality shadows, for example to see the effect on framerate (e.g. AA high, shadows low). A resolution option would be great as well (resolutions vs framerate vs graphical features, let the user decide). I think perhaps a small, previously PC only, Indie might consider doing this if pressed hard enough by the fanbase.

I wouldn't count on a small indie doing that. They are the absolute worst on PC at offering multiple graphics options usually. Usually at best you get an option for resolution and windowed or full screen. Sometime you may get a nebulous graphics quality slider which doesn't tell you anything about what it is enabling or disabling. And then you get the very rare gem that allows you to change actual graphics options.

It seems that the closer an indie dev is tied to console or wants to port its game to console, the less likely it is to offer any graphical options.

Regards,
SB
 
Matter of opinion.

I'd prefer the superior image quality of slightly less pixels. Put more power into rendering prettier pixels than into meaningless higher resolution at typical living room distances.

Put the screen inches from my face like a PC and I'll take resolution and texture clarity over prettier pixels, however.

Regards,
SB

Exactly, I'd be perfectly happy if the real nextgen TR is 900P with amazing pixel fidelity like seen in Ryse.
 
Matter of opinion.

I'd prefer the superior image quality of slightly less pixels. Put more power into rendering prettier pixels than into meaningless higher resolution at typical living room distances.

Put the screen inches from my face like a PC and I'll take resolution and texture clarity over prettier pixels, however.

Regards,
SB

I prefer to have BOTH ;)
 
I'd like to see this. Although a bit more fine grained control would be most welcome as well. Let me enable a higher AA quality, with lower quality shadows, for example to see the effect on framerate (e.g. AA high, shadows low). A resolution option would be great as well (resolutions vs framerate vs graphical features, let the user decide). I think perhaps a small, previously PC only, Indie might consider doing this if pressed hard enough by the fanbase.

Tomb Raider is a perfect test case for this because from what I've seen on benchmarks it's basically a very cpu light game, even crappy Amd quad core cpu's can run it at full 60fps. So it seems like just by disabling a few visual options should let the ps4 run it at 60fps.
 
I wouldn't count on a small indie doing that. They are the absolute worst on PC at offering multiple graphics options usually. Usually at best you get an option for resolution and windowed or full screen.

Probably because most indie's use middleware, like Unity, which doesn't really make these sorts of settings easy to expose. Also, it's a buttload of UI work which is always a pain in the ass for a small crew.
 
The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it. Just stick to PC gaming if you're into that kinda thing. Consoles have inherited more than enough PC gaming habits already.
 
The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it. Just stick to PC gaming if you're into that kinda thing. Consoles have inherited more than enough PC gaming habits already.

Or you could stick to ignoring the options you're not interested in and assume the defaults are "the way the developer intended." Leaving those that are interested in playing with such options the ability to do so. Everybody wins. I don't understand those who advocate for less choice for the end user.
 
The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it. Just stick to PC gaming if you're into that kinda thing. Consoles have inherited more than enough PC gaming habits already.

If that's what you want then obviously just play the pc version, that's the version made the way the developers intended it to be. Console versions are not the way developers wanted it, they are compromised versions built to run on more limited hardware. I can tell you with with great certainty that 30fps is not the way most any developer wants their game to be, nor do they want limited textures, less refined shadows, more aliasing, etc. But they currently have no choice. So, why not offer console users at least a choice of frame rate in exchange for reduced visuals? That would at least get them closer to the developers original vision as far as playability and fluidity are concerned. Right now on console developers have to sacrifice both their vision of how smooth and fluid the game is as well as how the visuals look, why not at least allow one of those two visions to make it intact on console versions if even as an option? That would be a good thing no?
 
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