Are they patching Tomb Raider PC with "TressFX 2.0" ?
Hopefully they will patch in entire "Definitive Eddition", although I still prefer original Lara's face.
Are they patching Tomb Raider PC with "TressFX 2.0" ?
I thought he had the pc version
1080P is just a bullet point for those who actually care
I wonder if we'll see more ports of the PC version for multiplatform games. It certainly makes re-releasing a game on PS4 a lot easier.
Also wonder how TressFX will run, and how much room there is for optimisation on PS4. This is probably an interesting feature for AMD to work on for the PS4 version, to get it accepted more commonly.
I completely ignored this game when it first came out. Sounds like I may have missed a gem. Might pick up this re-release.
If pubs/devs really wanted to encourage digital purchases, they'd do a cross-buy for anyone who bought digital. Leaving those who purchased retail SOL and out in the cold. There's obviously cost associated with that in terms of not just fiscal but retail partner relationships, but damn would it encourage digital purchases.
Somewhat related, I'd really like to see consoles games offer the user more options about what graphical features to enable. Especially multi-platform games wheres there's a PC version and those options are all but mandated by the userbase. Hide it under an "advanced" menu if they're that scared of confusing the end user, but I swear we're not all so clueless that a "reset to default" option would confound us. Let us pick between framerate and graphical fidelity. It may be my ignorance, but I don't see how providing these options would be more challenging (from a technical and testing perspective) for a fixed platform like a console versus a PC release.
Exactly. Those who care about superior image quality and less aliasing.
Definitely, to me it's better than all other such games out there especially the way you can upgrade the characters abilities, weapons, the way it controls, combat, etc. It may not really be Tomb Raider but in the end whatever, the game rocked.
You can already have that now no? I can play my digital version of Tomb Raider on all my devices both new and old, bound to a desk and portable. I played it on my gaming tv and while chilling on the hammock, it's all the same digital purchase. Or do you mean on the console side? They'd never offer cross compatibility there because the two companies don't work together and ultimately each one wants their cut of the original sale. If you are comfortable venturing away from the console world though then cross-every-device compatibility already exists for digital purchases.
This really needs to happen especially with the new machines. There's always a handful of graphical options that soak up the most power, they should make it simple for the user and just have a single toggle option where you can enable 60fps and disable visual features x/y/z, or keep it at default 30fps and enable visual features x/y/z. I wonder which game will be the first to do this on console.
I'd like to see this. Although a bit more fine grained control would be most welcome as well. Let me enable a higher AA quality, with lower quality shadows, for example to see the effect on framerate (e.g. AA high, shadows low). A resolution option would be great as well (resolutions vs framerate vs graphical features, let the user decide). I think perhaps a small, previously PC only, Indie might consider doing this if pressed hard enough by the fanbase.
Matter of opinion.
I'd prefer the superior image quality of slightly less pixels. Put more power into rendering prettier pixels than into meaningless higher resolution at typical living room distances.
Put the screen inches from my face like a PC and I'll take resolution and texture clarity over prettier pixels, however.
Regards,
SB
Matter of opinion.
I'd prefer the superior image quality of slightly less pixels. Put more power into rendering prettier pixels than into meaningless higher resolution at typical living room distances.
Put the screen inches from my face like a PC and I'll take resolution and texture clarity over prettier pixels, however.
Regards,
SB
I'd like to see this. Although a bit more fine grained control would be most welcome as well. Let me enable a higher AA quality, with lower quality shadows, for example to see the effect on framerate (e.g. AA high, shadows low). A resolution option would be great as well (resolutions vs framerate vs graphical features, let the user decide). I think perhaps a small, previously PC only, Indie might consider doing this if pressed hard enough by the fanbase.
I wouldn't count on a small indie doing that. They are the absolute worst on PC at offering multiple graphics options usually. Usually at best you get an option for resolution and windowed or full screen.
The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it. Just stick to PC gaming if you're into that kinda thing. Consoles have inherited more than enough PC gaming habits already.
And what if they're wrong...The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it.
The last thing I want on a console is having to ponder over which IQ/performance options to pick. I want to play the game the exact way the developers intended me to play it. Just stick to PC gaming if you're into that kinda thing. Consoles have inherited more than enough PC gaming habits already.