The whole "this-type-of-game-just-isn't-selling-in-this-day-and-age" argument always strikes me as a convenient scapegoat for having released a substandard product earlier.
Nobody is saying this is the case and based on the collective comments in this threat, you're in a minority of people thinking the recent reboot was a substandard product. Excepting The Last of Us, I think Tomb Raider was the best game I played in 2013 on PlayStation 3.
There's also nothing remotely resembling hard evidence for that because nobody ever tries.
Sony gambles a lot on experimental/quirky/different games. LittleBigPlanet, flOw, Flower, Journey, Rain, Doki-Doki Universe, Tearaway. I'm sure Microsoft does as well, Viva Piñata springs to mind and I'm sure they are others.
How many of these sold tremendously well? Now review the
best selling PS3 games and the
best selling 360 games. What I notice is very few games not combat orientated. Are platformers not selling because nobody makes them or is nobody making them because they don't sell anyway? What were the last 3 really successful
3D platform games? Mario?
If anything, the likes of Portal or Dark Souls have proven that gamers are just as willing to invest into titles that stray from the what's-hot norm as they've always been, whereas all the failed CoD copycats suggest that that type of market is very much saturated.
Yeah, but certainly not in the volumes that others games are selling.
I think a traditional TR that's actually polished and ready would work just fine. It may serve an audience that's slightly more niche, but that niche is pretty damn huge and hungry because it hasn't been served well by anything for a decade. A traditional TR also doesn't need the type of budget your typical set-piece driven blockbuster with celebrity voices tends to devour.
Maybe, maybe not. If a developer's gameplay focus is primarily 3D platforming and puzzle solving, then they are going to have to do some pretty damn special to make it fresh, interesting and challenging. I think, in part, Tomb Raider worked so well because 3D was still in it's infancy and 3D platforming was fresh. But that was 17 years ago.