Tomb Raider

I've yet to see a single YouTube video that does justice to PS4 Killzone, Assassin's Creed 4 or even Lego Marvel Superheroes! To get my Bravia to look like YouTube representations of my PS4 games, I'd have to smear it in vaseline.

They don't, yet it doesn't exactly take an uncompressed feed to give you a clear idea on how it will look or where improvements have been made. In fact, the video is quite indicative (have you watched it?) because they switch back and forth between the PS3 and the upcoming PS4 version. Having owned and actually played the PS3 version, it gives you a pretty fair idea on what is lost through the compressed feed, but it also shows you that improvements in the new version are pretty much limited to textures, resolution and the hair. The rest seems pretty unchanged.

As I said, it's a beautiful game if you take last generation standards, but it's not going to look anything close to next gen. I'm guessing it'll be similar to what CoD:Ghosts (yes I own that one too) achieves over its PS3/360 versions. E.g. looks pretty much like a last-gen game.
 
I just watched that video on youtube... Meh. Besides the hair, resolution and perhaps a bit of added texture resolution, it still looks like a last-gen game, though a very good one. It's as impressive or not as the latest CoD:Ghost on next-gen platform and its relatively minor jump to the PS3/360 version.

Well, I wasn't expecting much more to be honest. I might still get it again for PS4 since I think this Tomb Raider is a real winner and a game I wouldn't mind playing through again. One of the big surprise games this generation for sure. Are there any plans for a new Tomb Raider?
PS4 Ghost is quite an upgrade over 360/PS3, 1080p, quite a jump in lighting, a lot of ambient lighting, very liberal use of effects like SSR, sub surface scattering, POM, tessellation.

Tomb Raider in comparison is 1080p with few graphical upgrades (mostly new model for Lara with tressFX, higher resolution effects and textures), the lighting model looks the same unlike Ghosts. It's also running at 30FPS and lacks tessellation from PC version. One thing to note here is that even the Xbox One version is 1080p 30FPS with tressFX.
 
You cant conclude what console gamers want when most games are in 30fps and we buy them because there is no other option on the console. I am a console gamer and I miss 60fps experience on consoles

The 60 fps experience by and large hasn't been prominent around on consoles for 20 years, except for Japanese developers, and its decreased every generation since that time. Its time people have accepted that. If you buy a console these days, you should know what comes with the territory. Otherwise PC is right there, you can get far higher framerates on that. I personally have no interest in it. Its about what developers want to prioritize

For Tomb Raider, CD have prioritized 15 times higher texture resolution, 1080p, tressfx, and more polygons over frames per second.
 
Texture resolution will barely affect framerate like shaders and other rendering effects, it depends on how much memory you have at disposal. Polycount does not seems different, in fact it looks more blocky than the old model with tessellation (obviously), tressFX that's a big performance hit right there, but anything else I don't see it.
 
Meh, still looks largely the same and the PC version can run at 60fps, or in 3D or in both if you have some serious horsepower.

EDIT: and since it sounds like the "definitive" version is lacking tessellation its hardly worth mentioning the extra polygons.
 
Well, that's what they did to it. I think considering they farmed the PC port out to Nixxes, CD considers this version to be the "definitive console edition" by default, and are ignoring the PC work done by Nixxes entirely. Pretty insulting i'd say.

But then Nixxes are doing the PS4 version, so i'm glad i'll be picking up that version. The sleepy dogs devs are doing the Xone version, so i dunno if there are going to be disparities there.

For tessellation, i don't actually think we'll see that much of it this early on atleast. Considering that many devs focusing on console development have never had to put it in the forefront of their game worlds. And even if we do eventually see it, i think its gonna be pretty scaled back considering how i hear it can be pretty resource intensive. Not good with fixed hardware, just like MSAA i suppose.
 
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The 60 fps experience by and large hasn't been prominent around on consoles for 20 years, except for Japanese developers, and its decreased every generation since that time. Its time people have accepted that. If you buy a console these days, you should know what comes with the territory. Otherwise PC is right there, you can get far higher framerates on that. I personally have no interest in it. Its about what developers want to prioritize

For Tomb Raider, CD have prioritized 15 times higher texture resolution, 1080p, tressfx, and more polygons over frames per second.

The fact that I am still a console gamer and buy my 30fps games shows that I have accepted that. However this shouldnt affect the preference towards a 60fps experience. Whatever the reasons why developers choose 30fps is also irrelevant to the 60fps preference by the consumer. As pointed earlier console gamers play 30fps console games because its the predominant option whatever the reasons why 30fps are a commonality
 
they have already stated that they filled the world with much object density in the environment than the PC version. More trees, more rocks, more foliage,. More polygons for the main NPC characters along with their visual refresh, the inclusion of SSS for all major characters, as well as actual dynamic particle systems and lighting this time around.
They're real big on talk, for sure, but I'll wait and see user-made comparisons between maxxed-out PC version and XBO/PS4 version.

Meh, still looks largely the same and the PC version can run at 60fps, or in 3D or in both if you have some serious horsepower.

EDIT: and since it sounds like the "definitive" version is lacking tessellation its hardly worth mentioning the extra polygons.
Yup. I was fiddling with the game this morning (been a while since I've played it, driver updates and all) and I can get about 40-50fps at 1080p with only TressFX and Tessellation turned off... in 3D... on a GTX-680. The 3D in this game really is quite spectacular, they really need to be pushing it for games like this, they really do benefit from it.
 
Awesome, I played with TFX and Tessellation (and everything else) on but had to knock the resolution down to 900p to maintain around 35fps. Needed a little more horsepower to hit 1080p unfortunately. This is in 3D though which has a resolution enhancing effect anyway. I would certainly put it in the top 3 beet looking games of last gen (in 3D).
 
I am really interested in this next gen version of Tomb raider. I still haven't played the game and look forward to play some great Tomb Raider judging by the positive reviews everywhere. I did enjoy the very first Tomb Raider on PS1.

But I am really worried to see some strong blurring AA spoiling the sharpness of the high res textures and assets. This soft blur/cartoon effect kind of damage the immersion really important in those realistic games IMO.

Can't they just easily implement effective sharp post effect AAs seen in AC4 or Ryse or TLOU on every next gen title now?
 
I am really interested in this next gen version of Tomb raider. I still haven't played the game and look forward to play some great Tomb Raider judging by the positive reviews everywhere. I did enjoy the very first Tomb Raider on PS1.

But I am really worried to see some strong blurring AA spoiling the sharpness of the high res textures and assets. This soft blur/cartoon effect kind of damage the immersion really important in those realistic games IMO.

Can't they just easily implement effective sharp post effect AAs seen in AC4 or Ryse or TLOU on every next gen title now?

It is a great game imo and highly recommended! Have fun :)
 
Tress FX looks cool. IMO, they should have also gone for a complete lighting overhaul, that would have given it that "next-gen" oomph that is required. a ENB style, skylight style lighting setup.

That would surely have taken a lot more work than what they could afford by selling the same game all over again at full price.



/sarcasm
 
I still don't think the new face is better but the skin textures are a big improvement. The physics based equipment that she carries is a nice touch too.
 
Loved this game on PC and at 2560x1440 with all the bells and whistles turned on it was a completely beauty to look at.

Wonder if they'll patch the PC version with these added effects?
 
I wouldn't be surprised if they offered something similar to the Deus Ex: Director's Cut upgrade path.
 
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