Is the swimming animation (the speed she swims at) going to receive some more attention too?
Yeah, her swimming animation feels totally wrong.
Is the swimming animation (the speed she swims at) going to receive some more attention too?
Is the swimming animation (the speed she swims at) going to receive some more attention too?
I guess that's one way to sell more games. Hmmm... chrome dinosaurs with flying Harley-Davidsons... Of course!! We still need to make Lara's bike fly and have photon torpedo launchers aside the headlight! And they both need to fire from the same point.Although I've not played any of the previous versions, I'm going to buy this game for the simple reason that SMM has made such excellent contributions to this forum. He has openly and honestly discussed various aspects of game development and the industry in general. And he has some funny stories about dinosaurs and chrome.
Honestly, no clue. Not my area, and AFAIK, it's not specific to animation, either. There were apparent state-control glitches even within the gametrailers swimming video, not that one would immediately know that w/o having some codebase familiarity. Ultimately, I think, playability will still end up taking precedence.Is the swimming animation (the speed she swims at) going to receive some more attention too?
The gameplay and graphics here is meaty enough (I think the "beauty" of TR lies in the interactive exploration aspect). It's good to see platforming elements after so many FPSes at my end.
Demure? Competent and curvy, sure, but I'm not sure I'd refer to Lara Croft as a "demure" female lead character.Lara is probably a little overplayed, but I will always welcome a competent, demure and curvy female lead.
It's all mythological stuff, you can do whatever you want with it. Thor's hammer can be bigger than a mountain or smaller than a flea and anywhere in between. Moreover, you don't necessarily just have to swing it. You can also fire lightning bolts from it.Nice, to kill a god eh ? I don't see how she can swing Thor's hammer
i never played any of the iterations in the Tomb Raider franchise. this latest release will change that because the it looks rather intriguing. i had a great time with Uncharted: Drake's Fortune on the PS3.
FDJV: TRU Gameplay
it's still the old and buggy build of the game shown at Leipzig
FDJV: TRU presentation
at neogaf, they said it is the ps3 version, but i think they said its an older build.
any confirmation SMM?
Is the Xbox 360 the lead platform for this game?
...
And is the engine the same as in Tomb Raider: Legend and Tomb Raider: Anniversary? By the way, what's the name of this engine?
The discussions on the tombraiderforums about the PS3 build of the Leipzig demo being a "port" of the 360 demo are based on a massive confusion about what the person was talking about -- it was the content, and not the code where the rush ended up putting it in a state of "it's working on 360, build the disc images!" I know that the difference will be completely lost on the visitors of a more generic gaming forum, but hopefully not here.
On a side note about the name of the engine, our internal name is "CDC" (Console Development Common), but there's been discussions and things going around about putting an official name on it. It doesn't really have one yet, and I have no idea what it would eventually be called. There are a number of legal hassles associated with that, of course, but that's another story.
It's funny how the whole "lead platform" subject comes up. Really, when people are asking that sort of thing, there's at least a tinge of (if not a massive brazen showing of) fanboyism that underlies the question, and we all know what they're really asking... If they'd just phrase the question honestly, what we'd have instead is "Is the rendering component of the engine poorly and ineffectively ported from 360 to PS3 or the other way around?"
BTW, the two videos posted earlier... I found them on another site, this time with the video and audio properly in sync (at least it is for me, anyway) --
http://blip.tv/file/1295286
http://blip.tv/file/1295265
At first glance, I wasn't immediately interested in the original Tomb Raider per se. But when TR first came out was around the time that there was such hullabaloo about quaternions as the next big thing in representing transformations, and although it had been done in other contexts, TR1 was lauded as the first game to use it for the camera (more accurate would have been first game "noticed" to have used it...), and with that I became interested. Yep... that's geekdom for you. It wasn't the triangular boobs or the idea of controlling a buxom female lead character... it was the 4-dimensional imaginary numbers.emacs said:i never played any of the iterations in the Tomb Raider franchise. this latest release will change that because the it looks rather intriguing.
Yeah, I got that impression looking at the earlier posts. I was just still carrying on about the way people tend to comport themselves on more generic gaming fora.The question had nothing to do with fanboyism. There's nothing reprehensible in being interested in if there is a lead platform and if yes, which one is the leadplatform. And there is nothing reprehensible in being interested in which platform looks the best or what ever, too.
Yes. Of course, being captured for a vignette, we did little things the gamer can't do like shutting off the UI and cut separate clips together just so, but otherwise, it's all active gameplay.Is this console rendered (ingame) footage?