Tiger woods 360

Cobra101 said:
Is it me or are a bunch of these launch games going to look like ass?

it's you ;)


seriously.... the Beta kits, just went out, there are 5 months before we really know what we're seeing.


Wait until you see them after 4-5 more months of work, in motion, at Target with a Samsung HDtv X360 kiosk running it at 720P. :oops:


.
 
Shifty Geezer said:
Moegames said:
Im sure it'll look much better once final kits are out and more dev time is put into this title.
How much difference is final hardware gonna make, especially on a game that's heading for PC as well? Some decent textures and AA doesn't need a new Xenos GPU and 10 megs eDRAM - even a lowly 9800 can manage better textures!


probably not much with this game.

this and Tony Hawk are probably the two worst looking games so far shown on the system.
 
there are 5 months before we really know what we're seeing.

you know ,the last 5 months of dev aren't generaly about graphical changes ,or lighting model change.It's more about fixing code ,optimizing frame rate ,debug and heavy test.
Some people seem to believe ,that the graphical assets are remade when a new kit arrives.
 
Graphics are typically added and or changed right up up until few months from the end (9 times out of 10 , before the coding is complete.). sometimes it's a matter of replacing place holder graphics. but your right they aren't usually working on them until art right until it goes gold (well usually).

For all we know theses screen shots were taken "before" E3 and released now.
 
You gotta ask, why release them though? They don't really impress which is the whole point of promo work. "Here, have some pre-E3, early screenshots that aren't in any way representative of the final in-game graphics." :oops:

If it were my game I wouldn't post anything until I knew people seeing it would at least say 'that looks pretty good'!
 
Well, I've played a lot of the PS2 version of this game, and while these aren't perfect, it is a VAST improvement over current gen. The grass and bunkers look much better. Yes, I could nitpick that the individual grass blades look a little too, um, spindley (jagged), but previously there wasn't much in the way of blades of grass period. Ditto for the bleachers. I'm looking forward to it. :D
 
I thought Time magazine had some shots that looked better than this. And the Time writer said the grass was animated too.

The PC version of Tiger has always been different than the console version. People prefer the precision of the mouse and there are all kinds of user mods for it. Plus it reportedly supported features in the high-end cards.

The disappointing thing about Tiger for the X360 will be that it will only have like 3 courses.

Also remember that current console versions limit online play to only 2 players. Lets see if they at least find a way to support 4-players (from 4-different consoles) for a turn-based game.
 
wco81 said:
Also remember that current console versions limit online play to only 2 players. Lets see if they at least find a way to support 4-players (from 4-different consoles) for a turn-based game.

I would hope so.

Links 2004 Xbox supported 4 players and fast stroke play.

Each player could hit when they were ready without waiting for the other player to make their stroke.

Other players flying ball's trail could be seen from your player's perspective as you were preparing to hit.

It made for fast, fun online play.
 
Thanks wco81, that really blows. :( And downloading new courses for a $60 game--LAME! I suppose I can deal with it. BUT I'm really getting annoyed with all this microtransaction garbage. Not going to be happy if I have to pay $.10 every time I want a new pair of shoes for my golfer. RRRrrrr... o_O or worse yet, $10 for a new course. NFW [reaches for pitchfork and torch]
 
....Tiger producers told us that four-player online is a go for the Xbox 360.....

Another big aspect the Xbox Tiger team is looking at is an upgraded physics engine, one that will put more import into things like wind and weather effects than ever before. One Tiger producer told us that they're even toying with the idea of having weather directly affect your player, instead of just affecting the movement of the ball. The example he used was playing a match in a rainstorm without dressing your golfer for the weather, and your play will suffer as a result. It's just a concept right now, so it's unclear how or if this will be implemented, but it's a tantalizing glimpse at what the Tiger team is seeing as possible on the Xbox 360.....

....The amount of graphical detail in the one playable hole we saw was astonishing: individual blades of grass (and grass of varying height, by the way), shiny specular reflections on the water surface, some incredible particle sand effects when blasting out of a bunker, little touches such as ducks in the water and birds overhead, and, of course, Tiger himself, who's looking better than ever.....


....Tiger Woods will only feature nine PGA golfers (Vijay Singh and John Daly among them) and a mere six courses (including the TPC at Sawgrass and Pebble Beach). If there was ever a case to be made for the microtransaction capabilities of the next-gen Xbox Live 2, it would be for downloading new courses to the new Tiger. No word yet on whether this will be possible, but the producers said they are "investigating" such a feature.

wco81 said:
 
koldfuzion1 said:
Thanks wco81, that really blows. :( And downloading new courses for a $60 game--LAME! I suppose I can deal with it. BUT I'm really getting annoyed with all this microtransaction garbage. Not going to be happy if I have to pay $.10 every time I want a new pair of shoes for my golfer. RRRrrrr... o_O or worse yet, $10 for a new course. NFW [reaches for pitchfork and torch]

on Links 2004 MS charged $5 to DL a new course and also offered a couple for free iirc.

I thought that was fair but certainly better if they started with 9 or 10 courses on the disc.
 
See this is where a structured microtransactions system as opposed to a mod community would be inferior.

For PC games, users create things like courses and distribute them for free pretty much. It's a labor of love and kudos from other fans of the games, not a way to squeeze more money from consumers.

On X360, the microtransactions are suppose to include content from other individuals. But you'd have to pay for these, with MS presumably getting a cut.

One of the mods for the PC version of Tiger is Augusta I believe. Would MS even be able to host an unofficial version of the Augusta course without having to pay Augusta? Or what about NCAA rosters which use actual player names? Those have been distributed informally but a big company might have trouble hosting such files without dealing with the NCAA.
 
How many holes is a course? I have the number 18 in my head for some reason, so personally, $5 for 18 holes is not much. Though i really really don't like where things seem to be heading...
 
wco81 said:
....

One of the mods for the PC version of Tiger is Augusta I believe. Would MS even be able to host an unofficial version of the Augusta course without having to pay Augusta? Or what about NCAA rosters which use actual player names? Those have been distributed informally but a big company might have trouble hosting such files without dealing with the NCAA.


They could not offer unlicensed content as the mod community now gets away with.

I doubt that the level of user creation tools that will be included in 360 games will ever compare to the PC tools.

I have serious doubts that the micro-transactions being sold/bought by/from other users will ever take off. I really think it is just a PR name for what they already do with LIVE, offer additional content from developers to improve, update, patch or add on to a game.

I do not think we will ever see the mod type PC community on X360 but would like it if we did. . :p
 
london-boy said:
How many holes is a course? I have the number 18 in my head for some reason, so personally, $5 for 18 holes is not much. Though i really really don't like where things seem to be heading...

correct 18.. I painfully refresh my memory of that fact every week. ;)
 
Tap In said:
I doubt that the level of user creation tools that will be included in 360 games will ever compare to the PC tools.

I have serious doubts that the micro-transactions being sold/bought by/from other users will ever take off. I really think it is just a PR name for what they already do with LIVE, offer additional content from developers to improve, update, patch or add on to a game.

I do not think we will ever see the mod type PC community on X360 but would like it if we did. . :p
I had a look at a fair number of NWN mods and came away mostly unimpressed. As freebies they were great, but the quality wasn't comparable with BioWares own mods for example.

I thought about creating my own mods but the time required was more than I could spare. Of course, if I made $1 a time for downloads a successful mod would be an investment. For me I can see microtransactions offering a chance for higher quality content as professionals (especially freelancers) working in other areas can splash out on high quality extras as it'd be another income stream. Look at how it's changed the mobile phone ringtones :oops:

There's room for abusing the system, but also scope for a stronger community with stronger content IMO. Depends which way it's worked.
 
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