Tiger woods 360

Discussion in 'Console Gaming' started by jvd, Jun 19, 2005.

  1. Cobra101

    Newcomer

    Joined:
    Mar 21, 2005
    Messages:
    152
    Likes Received:
    3
    Is it me or are a bunch of these launch games going to look like ass?
     
  2. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    it's you :wink:


    seriously.... the Beta kits, just went out, there are 5 months before we really know what we're seeing.


    Wait until you see them after 4-5 more months of work, in motion, at Target with a Samsung HDtv X360 kiosk running it at 720P. :shock:


    .
     
  3. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins

    probably not much with this game.

    this and Tony Hawk are probably the two worst looking games so far shown on the system.
     
  4. _phil_

    Veteran

    Joined:
    Jan 3, 2003
    Messages:
    1,659
    Likes Received:
    13
    you know ,the last 5 months of dev aren't generaly about graphical changes ,or lighting model change.It's more about fixing code ,optimizing frame rate ,debug and heavy test.
    Some people seem to believe ,that the graphical assets are remade when a new kit arrives.
     
  5. Qroach

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,868
    Likes Received:
    49
    Graphics are typically added and or changed right up up until few months from the end (9 times out of 10 , before the coding is complete.). sometimes it's a matter of replacing place holder graphics. but your right they aren't usually working on them until art right until it goes gold (well usually).

    For all we know theses screen shots were taken "before" E3 and released now.
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,107
    Likes Received:
    16,899
    Location:
    Under my bridge
    You gotta ask, why release them though? They don't really impress which is the whole point of promo work. "Here, have some pre-E3, early screenshots that aren't in any way representative of the final in-game graphics." :shock:

    If it were my game I wouldn't post anything until I knew people seeing it would at least say 'that looks pretty good'!
     
  7. koldfuzion1

    Newcomer

    Joined:
    May 24, 2005
    Messages:
    32
    Likes Received:
    0
    Location:
    New York, New York
    Well, I've played a lot of the PS2 version of this game, and while these aren't perfect, it is a VAST improvement over current gen. The grass and bunkers look much better. Yes, I could nitpick that the individual grass blades look a little too, um, spindley (jagged), but previously there wasn't much in the way of blades of grass period. Ditto for the bleachers. I'm looking forward to it. :D
     
  8. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,923
    Likes Received:
    630
    Location:
    West Coast
    I thought Time magazine had some shots that looked better than this. And the Time writer said the grass was animated too.

    The PC version of Tiger has always been different than the console version. People prefer the precision of the mouse and there are all kinds of user mods for it. Plus it reportedly supported features in the high-end cards.

    The disappointing thing about Tiger for the X360 will be that it will only have like 3 courses.

    Also remember that current console versions limit online play to only 2 players. Lets see if they at least find a way to support 4-players (from 4-different consoles) for a turn-based game.
     
  9. koldfuzion1

    Newcomer

    Joined:
    May 24, 2005
    Messages:
    32
    Likes Received:
    0
    Location:
    New York, New York
    Three courses??? :evil: That sucks. Where did you hear that?
     
  10. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Golden Tee rules!
     
  11. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,923
    Likes Received:
    630
    Location:
    West Coast
  12. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    I would hope so.

    Links 2004 Xbox supported 4 players and fast stroke play.

    Each player could hit when they were ready without waiting for the other player to make their stroke.

    Other players flying ball's trail could be seen from your player's perspective as you were preparing to hit.

    It made for fast, fun online play.
     
  13. koldfuzion1

    Newcomer

    Joined:
    May 24, 2005
    Messages:
    32
    Likes Received:
    0
    Location:
    New York, New York
    Thanks wco81, that really blows. :( And downloading new courses for a $60 game--LAME! I suppose I can deal with it. BUT I'm really getting annoyed with all this microtransaction garbage. Not going to be happy if I have to pay $.10 every time I want a new pair of shoes for my golfer. RRRrrrr... :x or worse yet, $10 for a new course. NFW [reaches for pitchfork and torch]
     
  14. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
     
  15. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    on Links 2004 MS charged $5 to DL a new course and also offered a couple for free iirc.

    I thought that was fair but certainly better if they started with 9 or 10 courses on the disc.
     
  16. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,923
    Likes Received:
    630
    Location:
    West Coast
    See this is where a structured microtransactions system as opposed to a mod community would be inferior.

    For PC games, users create things like courses and distribute them for free pretty much. It's a labor of love and kudos from other fans of the games, not a way to squeeze more money from consumers.

    On X360, the microtransactions are suppose to include content from other individuals. But you'd have to pay for these, with MS presumably getting a cut.

    One of the mods for the PC version of Tiger is Augusta I believe. Would MS even be able to host an unofficial version of the Augusta course without having to pay Augusta? Or what about NCAA rosters which use actual player names? Those have been distributed informally but a big company might have trouble hosting such files without dealing with the NCAA.
     
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,157
    Likes Received:
    10,310
    How many holes is a course? I have the number 18 in my head for some reason, so personally, $5 for 18 holes is not much. Though i really really don't like where things seem to be heading...
     
  18. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins

    They could not offer unlicensed content as the mod community now gets away with.

    I doubt that the level of user creation tools that will be included in 360 games will ever compare to the PC tools.

    I have serious doubts that the micro-transactions being sold/bought by/from other users will ever take off. I really think it is just a PR name for what they already do with LIVE, offer additional content from developers to improve, update, patch or add on to a game.

    I do not think we will ever see the mod type PC community on X360 but would like it if we did. . :p
     
  19. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    correct 18.. I painfully refresh my memory of that fact every week. :wink:
     
  20. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,107
    Likes Received:
    16,899
    Location:
    Under my bridge
    I had a look at a fair number of NWN mods and came away mostly unimpressed. As freebies they were great, but the quality wasn't comparable with BioWares own mods for example.

    I thought about creating my own mods but the time required was more than I could spare. Of course, if I made $1 a time for downloads a successful mod would be an investment. For me I can see microtransactions offering a chance for higher quality content as professionals (especially freelancers) working in other areas can splash out on high quality extras as it'd be another income stream. Look at how it's changed the mobile phone ringtones :shock:

    There's room for abusing the system, but also scope for a stronger community with stronger content IMO. Depends which way it's worked.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...