Reverend said:
K.I.L.E.R said:
Does anyone know if the Quake 3 motion blur patch will use motion blur accelerated via the MSB/PS on the R300/NV30? (assuming it has been updated)
What Quake3 "motion blur patch"?
Okay, that was a trick question
There was no such "patch". I was "officially unofficially" given (by a 3dfx personnel, at the time) such a Quake3 3dfx-motion-blur-enhanced "mod". When 3dfx was announced, I asked JC if he would have such a patch and he said "No, but I gave 3dfx the source codes so they may have internal versions of what they want to do with it". IIRC 3dfx demoed such a motion-blur-"mod" at some trade show (E3?) and so I asked 3dfx, at the time, if I could have it. They did, with the proviso that it was only for my own private use (and after I got it, I told Dave Barron, who then, after pestering 3dfx, also got it too!). If those familiar with "3DPupit" would recall, after 3dfx died, I made this "mod" available for download at my old personal site. I got a lot of stick from a NVIDIA personnel (ex-3dfx, the one I dealt with to get this mod) when he learnt of this fact.... but I was happy that 3dfx-users at least got some additional pleasure after knowing the company which made the card they bought died.
The mod was made available at my old "3DPulpit" site. It was ~50megs, a standalone version of Quake3 (doesn't require Quake3 to be installed). The last time I checked the page view of download page of this mod was ~150,000.
ram said:
Unfortuanlty, the effect produced by this version was not motion blur, but motion trail.
On anything but a Voodoo5, I'd agree with you. You'd get multiple samples of game models (which was the only thing with motion blur applied). Some images :
3dfx Voodoo5 Quake3 Motion Blur
non-3dfx Quake3 Motion Blur (
taken on a NVIDIA GF2Ultra, at the time)
Both needed 4xAA to be applied on both video cards. The reason for the difference was really because the 3dfx version on a Voodoo5 would use a special Glide3x.dll (which, evidently, non-3dfx cards won't be able to use at all). I may have forgotten some other specifics though... it was circa December 2000!