With all the recent hubbub about Spider-Man being an exclusive character for PS4’s version of Square Enix’s Marvel's Avengers game…
How do you feel about the third party software exclusivity practices from Sony, Microsoft and Nintendo?
Are some third party software exclusivity practices more acceptable than others?
Be it…
· Timed New IP: A new game IP launched on a single game platform, which isn’t available until months or years later for other gaming platforms (e.g., Cuphead, No Man's Sky, Nier: Automata, etc.).
· Timed Established IP: An established game IP launched on a single game platform, which isn’t available until months or years later for other gaming platforms (e.g., Rise Of The Tomb Raider).
· Timed DLC: Additional broader gaming download content (i.e., maps, stories, expanded missions, etc.) launched on a single game platform, which isn’t available until months or years later for other gaming platforms.
· Timed Character(s) and/or Gear: Additional character(s) and/or gear launched on a single game platform, which isn’t available until months or years later for other gaming platforms.
· Published Third Party Exclusive: A new IP that’s exclusive to one gaming platform based on contractual agreements ($$$) between the game platform holder and third-party developer establishing the game platform holder as the primary publisher and/or owner of such title.
· Established IP Exclusive: An established multiplatform game IP that’s no longer available for all gaming platforms, but only for a single game platform.
· Platform Specific DLC Exclusive: Additional broader gaming download content (i.e., maps, stories, expanded missions, etc.) that’s only available on one gaming platform.
· Platform Specific Character(s) and/or Gear Exclusive: Additional character(s) and/or gear that’s only available on one gaming platform (e.g., Spider-Man).
And for the sake of argument, I’m only talking about console gaming exclusivity practices within the console space. Let’s just pretend everything software wise just ends up on PC soon or later.
How do you feel about the third party software exclusivity practices from Sony, Microsoft and Nintendo?
Are some third party software exclusivity practices more acceptable than others?
Be it…
· Timed New IP: A new game IP launched on a single game platform, which isn’t available until months or years later for other gaming platforms (e.g., Cuphead, No Man's Sky, Nier: Automata, etc.).
· Timed Established IP: An established game IP launched on a single game platform, which isn’t available until months or years later for other gaming platforms (e.g., Rise Of The Tomb Raider).
· Timed DLC: Additional broader gaming download content (i.e., maps, stories, expanded missions, etc.) launched on a single game platform, which isn’t available until months or years later for other gaming platforms.
· Timed Character(s) and/or Gear: Additional character(s) and/or gear launched on a single game platform, which isn’t available until months or years later for other gaming platforms.
· Published Third Party Exclusive: A new IP that’s exclusive to one gaming platform based on contractual agreements ($$$) between the game platform holder and third-party developer establishing the game platform holder as the primary publisher and/or owner of such title.
· Established IP Exclusive: An established multiplatform game IP that’s no longer available for all gaming platforms, but only for a single game platform.
· Platform Specific DLC Exclusive: Additional broader gaming download content (i.e., maps, stories, expanded missions, etc.) that’s only available on one gaming platform.
· Platform Specific Character(s) and/or Gear Exclusive: Additional character(s) and/or gear that’s only available on one gaming platform (e.g., Spider-Man).
And for the sake of argument, I’m only talking about console gaming exclusivity practices within the console space. Let’s just pretend everything software wise just ends up on PC soon or later.