The Witcher 3 : Wild Hunt ! [XO, PS4, NX, PS5, XBSX|S, PC]

Bought the game. I have exactly this issue as well:


My recommendation: don't biy this mess.

I've never seen this issue and I've finished the entire starting area
The part when you're looking for Yennifer
.
I have the downloaded version and a 1Tb hybrid SSD drive.
 
I re-installed it, without the patch...loading issue gone.

Now I wonder what happens when I install the patch again?!?

Does the patch improve framerate?
 
My recommendation: don't biy this mess.
This seems to be affecting people on all platforms and there are some things you can try, which I did you did and it worked.

I was lucky, digital download on PS4 with patch 1.01 installed and no bug but I'm avoid Gwent because the numerous crashes report. There is also no sign of patch 1.02 which others on GAF have said they've had for days, but which only adds support for DLC.
 
Played an hour. Game is fun so far, but super rough imo.
There is no polish at all.

Graphics are either hit or miss (e.g. In a cutscene with static camera, permanent shadow pop in and pop out)

Controls are super clunky. You have to really concentrate to mount the horse or climb a letter for instance, a more user friendly scheme would good.

But, fighting is very dynamic and I like it much better than in previous Witchers.

Hair on humans and pets is very well done.

For me personally, the color scheme is to...colorful. A more muted color scheme would look better to me.

I am looking forward to play more.
 
Played an hour. Game is fun so far, but super rough imo.
There is no polish at all.

Graphics are either hit or miss (e.g. In a cutscene with static camera, permanent shadow pop in and pop out)

Controls are super clunky. You have to really concentrate to mount the horse or climb a letter for instance, a more user friendly scheme would good.

But, fighting is very dynamic and I like it much better than in previous Witchers.

Hair on humans and pets is very well done.

For me personally, the color scheme is to...colorful. A more muted color scheme would look better to me.

I am looking forward to play more.

PS4 or PC?
 
I played some more last night, but started from beginning as forgot to import my old saves. Switched to controller from key+mouse and it's better that way. After about 2h in the game I'm getting used to controller setup and it's starting to gel the whole experience. Where before fighting lvl.3 drowners was an impossible fight to win, now I can deal with them with 50/50 chance of survival.

Also played Gwent in the pub and lost, but that is a given.
Hores riding is not like Assassins Creed where hores was reading your mind. Here you have to wait for your ride to acknowlede your requests. It's more like in real life and after an hour spent in game I quite like it that horse have his own mind.

Btw. Beautiful scenery! Also slicing 2 drowners in half with one perfectly timed attack is a blast! (Yes it happend to me this night!)
 
Got 2 hours in and really loving it so far, beautiful graphics, expansive world, mature dialogue and cool magic effects. The only complaints from me are the somewhat stiff camera control and the less than fluent combat mechanics. I guess after playing Bloodborne the standard in combat is just that much higher. But man seeing this on my tv in native 1080p res is just breath taking. Some of my shots.
Ns0yn8l.jpg

http://i.imgur.com/le5Lt20.jpg
http://i.imgur.com/awfEiNa.jpg
http://i.imgur.com/sSYvQ8e.jpg
 
For me personally, the color scheme is to...colorful. A more muted color scheme would look better to me

They've showed a lot, but not all, of the environments in the game and many of the other areas or more subdued in terms of the colour palette. I think they've just included a lot of environmental diversity and the starting point is the bright area in the Spring - it feels like Spring, anyway!
 
For me personally, the color scheme is to...colorful. A more muted color scheme would look better to me.


You can tailor the game's color scheme for a more personal touch on a PC .... link below gives screenshots and shows how to change to any of 8 different color scheme's.

"The Witcher 3 with 8 presets. All have SMAA on so you can turn off in game AA if you want."
http://forums.guru3d.com/showpost.php?p=5075180&postcount=2
 
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Played an hour. Game is fun so far, but super rough imo.
There is no polish at all.

Graphics are either hit or miss (e.g. In a cutscene with static camera, permanent shadow pop in and pop out)

Controls are super clunky. You have to really concentrate to mount the horse or climb a letter for instance, a more user friendly scheme would good.

But, fighting is very dynamic and I like it much better than in previous Witchers.

Hair on humans and pets is very well done.

For me personally, the color scheme is to...colorful. A more muted color scheme would look better to me.

I am looking forward to play more.
Glad you solved the aforementioned issue. That's an odd bug and it seems to happen in very rare occasions. I got some screenshots, X1 version --dunno if they can be seen, they are in a public folder. Loving the game so far. It starts slow when you are learning, then it is delicious.
Wed_May_20_01-34-48_UTC%2B0200_2015.png
Wed_May_20_03-15-02_UTC%2B0200_2015.png
Wed_May_20_03-19-32_UTC%2B0200_2015.png
Wed_May_20_03-21-14_UTC%2B0200_2015.png


Tue_May_19_23-39-33_UTC%2B0200_2015.png

Wed_May_20_03-22-54_UTC%2B0200_2015.png
 
somebody posted on steam forum that W3 have "better" graphic if you climb a house roof and rotate the camera somehow. The "shades" and the "fogs" and "color" become better.
 
The game is fun but jeez, triggering the "x" prompt so you can loot or gather ingredients is like herding cats. I keep pissing off towns folk because instead of gathering (x then triangle for "take all"), I end up jumping and strong attacking instead due to the context changing before the action fully triggers.
 
The game is fun but jeez, triggering the "x" prompt so you can loot or gather ingredients is like herding cats. I keep pissing off towns folk because instead of gathering (x then triangle for "take all"), I end up jumping and strong attacking instead due to the context changing before the action fully triggers.

I feel your pain.
I was already killed in the Nilfgaardian camp because I did this to one too many guards.
 
Oh I found myself killing strangers in woods and drowners in rivers and doing side quests even before my first main quest ! I just wandered off and its all so good !

And this does feel like a next gen open world ! Good that I bought this over HoWolves ! But, yea, I was not expecting it to be this good :)
 
Isn't there a way to make the framerate even without having to resort to 30 fps all the time, by using a mathematical algorithm? So at 40 fps it could be A A B+A C C D+C A+B B B B+C C C A+C D D D+E E E A+E A A B+C C C -well, you get the idea-
I'm not quite sure how you mean. If the question is whether you could blend/interpolate frames to get higher framerates, sure, but there's no way to get an evenly-paced 40 on a 60Hz signal. The problem isn't the content of the frames, it's that there's no way to integer-divide 40 into 60.

CD Projekt are probably using some AMD variation of Gsync and found it was benefitial, because if 30 fps locked framerate like in the first version was so important to them, then they would cap it.
Gsync is a technology that allows your video signal to use variable refresh rates. So if your game is finishing a frame every 25ms, you can send a "correct" 40fps output.

CDPR can't be using Gsync (or the comparable AMD freesync) for TW3 because the consoles don't support it.

I assume they mean adaptive vs capped vsync? There are 3-4 people doing analysis and they would benefit from standardizing some of the analysis.
No, they meant what they said, uncapped vsync (i.e. it's vsync'd but not capped to 30fps).

"Adaptive vsync" is an approach where you try for a clean capped framerate, but allow the game to drop to tearing to maintain responsiveness when performance hitches occur. Like how in Gran Turismo, sometimes you get a perfectly clean image 60fps, but in more problematic spots the framerate is all over the map and you can see plenty of tearing.

DF is being consistent with their buffering terminology here.
 
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