The Witcher 3 : Wild Hunt ! [XO, PS4, NX, PS5, XBSX|S, PC]

The font is really too small, it's a pain for me to read text on the tv. I don't have perfect vision, but still, it's the first ps4 game with this issue.
The "large" hud is a joke, it's already on by default. Pickable items are unreadable, and menus have an horrible cramped layout, with unused space everywhere.
It needs to be configurable so we can set the font & icon size at least twice bigger.
It's a shame, I really enjoy the game so far apart from this and the unresponsive controls.
 
The font is really too small, it's a pain for me to read text on the tv. I don't have perfect vision, but still, it's the first ps4 game with this issue.
The "large" hud is a joke, it's already on by default. Pickable items are unreadable, and menus have an horrible cramped layout, with unused space everywhere.
It needs to be configurable so we can set the font & icon size at least twice bigger.
It's a shame, I really enjoy the game so far apart from this and the unresponsive controls.


I'm sure there will be patch soon enough as CDPR listens to their customers. On PC HUD is not an issue as you're next to monitor, but I can imagine playing from sofa text can get too small. Immediate solution, go and buy bigger TV :D
 
I've got a 47" TV and the font size is cramped for myself and I expect at times it will be illegible for my wife. You would probably need at least a 60" for the screensize to help much. Lack of sorting for inventory lists (especially under the alchemy menu) sucks. Also, Geralt swims like he is inside a burlap sack.

So is it cool to loot whatever? The game so far hasn't given me any indication whether looting is stealing or something you are supposed to do all the time.
 
Talking of "monsters" -I like wolves-, I was in the tutorial part, in the road to the first village, when I stopped before a woman and a man crying, and then a couple of minutes later, a huge wolf appeared, everyone was terrified. (thx @DSoup )
I killed a couple of wargs (they looked like a big wolves) earlier today. I was level 2 and they were level 5. Most things do not like fire though and I'm getting better at combat, strike and move, strike and move. My strategy is very simple; I'll hit something then dodge or roll towards something else then hit that and repeat over. By keeping constantly on the move I'm taking very few hits. Time will tell if this works at higher levels.

So far I've picked up the arrow parry defence skill - which is so amazingly cool and.. uh.. I've forgot the second skill point - it may have been Igni. Everybody evil is going to burn. :yes:

I have to say I felt fairly apathetic for the 45-50 mins I played yesterday but after an hour with it today, and doing a few quests, it's drawn me in. My girlfriend and I are sharing a play through and picking quite different dialogue options. She's going for sarcasm all the way (and some of this dialogue is brilliantly funny) and I'm going for good natured. The villagers probably think Geralt is schizophrenic :runaway:
 
Ah, right! I hadn't come across the uncapped vsync term before, I think. So I should record this as adaptive vsync for PS4 (no tearing when the framerate drops, but stays on 30fps normally), and uncapped vsync for XboxOne ... (no tearing but variable framerate). It's also interesting that when the framerates drop considerably in PS4, they 'relock' at 20fps at times. I've heard some complains about controller response - is the game also triple buffered perhaps?

By the way, I got a warning about taking loot under the nose of some soldiers.

Also, playing at the second lowest difficulty, it's very easy to die ...
 
By the way, I got a warning about taking loot under the nose of some soldiers.
That would be theft. Soldiers react, civilians seemingly do not but there are probably consequences for being observed doing it.

I can't bring myself to steel but I'll rob the dead blind. I stole every axe and sword on a battlefield earlier!
 
Ah, right! I hadn't come across the uncapped vsync term before, I think. So I should record this as adaptive vsync for PS4 (no tearing when the framerate drops, but stays on 30fps normally)
If it stays vsync'd when performance drops, there's nothing "adaptive" about the vsync. It's just using a capped vsync.

and uncapped vsync for XboxOne ... (no tearing but variable framerate).
Yes.

It's also interesting that when the framerates drop considerably in PS4, they 'relock' at 20fps at times.
Judging by the frame time graphs, it's likely that the PS4 cutscenes are double-buffered. It's not really an explicit "re-lock" to a different framerate, it's just the natural result of a buffering scheme where you stall for the next refresh when you finish a frame. Framerates always clamp to the next integer division of the refresh rate. 60/2 gives you 30fps, 60/3 gives you 20fps. If you can't keep 30fps, you drop to 20fps. Then 15fps. Etc.

The upside is that frame pacing tends to be more even. The downside is you wind up with lower average framerate than a triple-buffered case.

I dislike double-buffered vsync for unstable 60fps games because the drops from 60 to 30 are just too large, but I like it for 30fps games.

I've heard some complains about controller response - is the game also triple buffered perhaps?
The frame timing characteristics make it pretty clear that the XB1 version is. The PS4 version in-game might be.
 
For those that played TW 1 and 2 how does 3 stack up ?

Only 4 hours in the game, but it already feels better in every way! I'm getting into it quite heavily now after initial 2 hours of learning stuff in game. Exploring is great, found some amazing places thanks to my own curiosity.
Combat can be tricky, but when it gels it is really satisfiable! I feel it's a bit like combained TW1 and TW2 plus new elements like managing potions and food during battles.
Graphics is amazing considering size of the world. I've seen the most beautiful midnight moon reflected in river and fields of grass ever rendered in a game!

Oh, and humour is great as always in TW series!
 
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Eurogamer have posted a very interesting interview with CDPR primarily about the downgrade allegations. It's a good read and one of the things they mention is that there's another patch with 600 fixes incoming:

"Before I get into the nitty-gritty, know that a big patch with 600 changes - including improvements to graphics and graphical settings - was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear. There will be patch notes covering it all."
 
You can use the "Zoom" fonction of the PS4 in the accessibility parameters, not the better way but you can read the texte.
 
The interview also mentions a patch with 600 changes is already submitted for cert and should be up next week. I suppose this will be the 1.02 patch that was already up at launch for PC, but not sure.
 
For those that played TW 1 and 2 how does 3 stack up ?

I probably haven't played enough of 2 or 3, but TW3 first impression is that TW3 is much better, especially if you appreciate an open world. The best thing to me so far is that almost every little side-quest you find makes you want to play it, because the narrative that goes along with it makes you want to. And it's a lovely open world to be in, really like it.
 
Yeah, game really is lots of fun!

But after about 3h of gaming, killing and doing all side quests on the town board, I am still at lvl 1!! This game has the slowest lvl up ever!
And it seems that the improvements from lvl up are hardly recognizable...5% more damage, really?!?

But I am still hooked, as the quests are really fun and have stories!
 
But how much satisfaction you get when winning a fight with lvl 5 monsters as lvl 1 witcher! I had 4 goes at the group of Ghuls but finally managed it with the right mix of signs, tactics and swordplay! I've learned a lot from this one fight and it showed later on when I've encountered lvl 3 Drowners again and slashed them into pieces on my first attempt. Same Drowners killed me before in no time :)

I'm going home soon and will be playing some more!
 
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