I'm hoping that whatever color correction the next patch might bring will be optional. At first I also thought it was a bit overdone, but now I'm actually rather fond of the game's vibrant look. I guess it's just unusual to have a game that doesn't hide behind a veil of brown muck now these days.
Game's consuming my life at the moment. Got like 30 hours on the clock already and it's been nothing short of brilliant so far.
I'm hoping that whatever color correction the next patch might bring will be optional. At first I also thought it was a bit overdone, but now I'm actually rather fond of the game's vibrant look. I guess it's just unusual to have a game that doesn't hide behind a veil of brown muck now these days.
Game's consuming my life at the moment. Got like 30 hours on the clock already and it's been nothing short of brilliant so far.
Same here...I was disliking the wind and the colours in the videos but when seen actually inside the game both of these aspects are actually the best aspects of the game. The wind is lovely and the colours change so much with the weather that the same environment becomes unrecognisable the very next moment ! The colour combinations of sunlit vs shaded areas is fantastic and creates a fantastic open world !
And BTW, I saw a storm in Velen and boy it was all gloomy and dark , just the way I imagined Witcher ! Had fights with dogs and a bunch of treacherous mercenaries in that storm, felt ecstatic ! And then 15 minutes later sunlight slowly crept in and it looked like a completely different world ! I was awestruck !
Won my heart, it has ! Velen has such beautiful fog that rolls in and around as sunlight constantly changes beautiful hues ! Smitten
I checked and I'm also level 1 although very close to lvl 2. Explains why I can't recall my second talent point. My initial skills will be deployed in survivability skills so I took the passive arrow defensive skill and next I'll take the extra vitality (health) skill, then in even measure sword and signs with a focus on firery burning death.
And it seems that the improvements from lvl up are hardly recognizable...5% more damage, really?!?
I can't remember what the level cap is for Witcher 3 but it might be 50 or 60 so lots of skills all adding 5% here and there, increased chance of crits etc, start combining and adding up quicly. You're not going to be a l33t d3ath machine at level 3!
Me too. Whenever I come across one, I add them to www.techingames.net ... Sometimes I only see them in the update log on the PS4, and then it's a lot of typing work (Dragon Age: Origins has had some pretty long ones!), but I still try to do that whenever I can't find good logs online or they are too different from the text I can find for the platform specific version.
I checked and I'm also level 1 although very close to lvl 2. Explains why I can't recall my second talent point. My initial skills will be deployed in survivability skills so I took the passive arrow defensive skill and next I'll take the extra vitality (health) skill, then in even measure sword and signs with a focus on firery burning death.
I can't remember what the level cap is for Witcher 3 but it might be 50 or 60 so lots of skills all adding 5% here and there, increased chance of crits etc, start combining and adding up quicly. You're not going to be a l33t d3ath machine at level 3!
I think leveling in TW3 really is about planning far ahead. Individual upgrades don't really mean an awful lot, but the synergetic effects through other skills and mutagens will eventually grow quite substantial.
I think leveling in TW3 really is about planning far ahead. Individual upgrades don't really mean an awful lot, but the synergetic effects through other skills and mutagens will eventually grow quite substantial.
Yes, I spent a while looking at the skills trees before I invested my first point. You are rewarded for investing more points in particular skills or skill trees so liberally scattering them around will result in a bland character held back the limited number of discreet skills you can have active at any one time.
Any hints on levelling up? The first mutagen I got is green while I am level 4 and have put all my points in Igni skill and sword fast attack skill, which are red and blue. So, I guess I ain't getting the same colour buff :-/ . @DSoup: I couldn't find any health boost to put my point into. Where is it?
I can tell you it's called Survival Instinct and adds 500 points to vitality but not where it is! I'm on a train travelling home from work and if I remote play from my Vita I will get engrossed and miss my stop.
The font is really too small, it's a pain for me to read text on the tv. I don't have perfect vision, but still, it's the first ps4 game with this issue.
The "large" hud is a joke, it's already on by default. Pickable items are unreadable, and menus have an horrible cramped layout, with unused space everywhere.
It needs to be configurable so we can set the font & icon size at least twice bigger.
It's a shame, I really enjoy the game so far apart from this and the unresponsive controls.
I kinda like the small font, because I play close to my 32" TV and the interface reminds me of the PC interface from The Witcher 1. I love the small icons of items too, because of that. But if you are playing from a distance I can see the issue.
Controls work well for me. What I'd like is a super quick access to the map, which is a nicely designed map, by the way.
They wanted to make the movement hyperrealistic, like people move in real life, with inertias and all. Although in a game that doesn't work perfectly because of the controls which must be usually immediate. I like how Projekt Red make games with personality, without following fads, and without having to collect posters and crap.
Nor they make games like Dragon Age Errand Boy Inquisition and similar. Viva Projekt Red.
I've got a 47" TV and the font size is cramped for myself and I expect at times it will be illegible for my wife. You would probably need at least a 60" for the screensize to help much. Lack of sorting for inventory lists (especially under the alchemy menu) sucks. Also, Geralt swims like he is inside a burlap sack.
So is it cool to loot whatever? The game so far hasn't given me any indication whether looting is stealing or something you are supposed to do all the time.
You have no indication whatsoever, but I entered some houses without permission, looted homes and crops, but estate owners didn't seem to mind nor the house's inhabitants. Still when you have guards nearby don't even touch a crate, but peasants are carefree.
If you are behind a wall, a pillar, or similar they can't see you. I tested it personally, jumping the gap on the bridge, where the first Nilfgaardian garrison is placed, there is a chest with some interesting wares in it. A guard was by the other side of the broken bridge was looking towards me, but the chest was behind a wall of the bridge, I hid there, took the wares, nobody noticed.
If it stays vsync'd when performance drops, there's nothing "adaptive" about the vsync. It's just using a capped vsync.
Yes.
Judging by the frame time graphs, it's likely that the PS4 cutscenes are double-buffered. It's not really an explicit "re-lock" to a different framerate, it's just the natural result of a buffering scheme where you stall for the next refresh when you finish a frame. Framerates always clamp to the next integer division of the refresh rate. 60/2 gives you 30fps, 60/3 gives you 20fps. If you can't keep 30fps, you drop to 20fps. Then 15fps. Etc.
The upside is that frame pacing tends to be more even. The downside is you wind up with lower average framerate than a triple-buffered case.
I dislike double-buffered vsync for unstable 60fps games because the drops from 60 to 30 are just too large, but I like it for 30fps games.
The frame timing characteristics make it pretty clear that the XB1 version is. The PS4 version in-game might be.
Thanks HPtupolev. Do you think there is a viable solution to play a game at the highest possible framerate without having to resort to "round" numbers?
I'm hoping that whatever color correction the next patch might bring will be optional. At first I also thought it was a bit overdone, but now I'm actually rather fond of the game's vibrant look. I guess it's just unusual to have a game that doesn't hide behind a veil of brown muck now these days.
Game's consuming my life at the moment. Got like 30 hours on the clock already and it's been nothing short of brilliant so far.
I killed a couple of wargs (they looked like a big wolves) earlier today. I was level 2 and they were level 5. Most things do not like fire though and I'm getting better at combat, strike and move, strike and move. My strategy is very simple; I'll hit something then dodge or roll towards something else then hit that and repeat over. By keeping constantly on the move I'm taking very few hits. Time will tell if this works at higher levels.
So far I've picked up the arrow parry defence skill - which is so amazingly cool and.. uh.. I've forgot the second skill point - it may have been Igni. Everybody evil is going to burn.
I have to say I felt fairly apathetic for the 45-50 mins I played yesterday but after an hour with it today, and doing a few quests, it's drawn me in. My girlfriend and I are sharing a play through and picking quite different dialogue options. She's going for sarcasm all the way (and some of this dialogue is brilliantly funny) and I'm going for good natured. The villagers probably think Geralt is schizophrenic
Well, did you do the well mission..? Love the pace, the voice of Geralt hinting at things. Crazy...
Now that you mention Igni, this game is fascinating. Every monster has its own weaknesses. At first I was burning everything in sight, :/ but I am playing on the second hardest difficulty level and in some fights I decided it would be a better idea to use the Shield sign, Quen I think it is.
In some other cases you are not going to make it without Yrden... Aard is also useful.. The bestiary is an ideal source of information,
Well, it mixes the best of both, and then some. It has the nice PC oriented interface of the first, The Witcher 1 was also relatively open -just never open word-, while The Witcher 2 felt more curbed and limited in scope but the graphics were incredible, but not "open world". The Witcher 3 has the scope, feel and atmosphere of the first, which to me was the best The Witcher game til The Witcher 3 was released, combined with the technological advances made these years ever since The Witcher 1 was released.
But after about 3h of gaming, killing and doing all side quests on the town board, I am still at lvl 1!! This game has the slowest lvl up ever!
And it seems that the improvements from lvl up are hardly recognizable...5% more damage, really?!?
But I am still hooked, as the quests are really fun and have stories!
Yup, that's it, levelling up in this game is nothing I worry about much, I am level 2 and it just happens. The main way to level up is completing missions, rather than grinding.
But how much satisfaction you get when winning a fight with lvl 5 monsters as lvl 1 witcher! I had 4 goes at the group of Ghuls but finally managed it with the right mix of signs, tactics and swordplay! I've learned a lot from this one fight and it showed later on when I've encountered lvl 3 Drowners again and slashed them into pieces on my first attempt. Same Drowners killed me before in no time
I'm going home soon and will be playing some more!
Any hints on levelling up? The first mutagen I got is green while I am level 4 and have put all my points in Igni skill and sword fast attack skill, which are red and blue. So, I guess I ain't getting the same colour buff :-/ . @DSoup: I couldn't find any health boost to put my point into. Where is it?
Yes, try to complete missions. If someone makes a reference of a NPC in particular, pay attention and try to find that NPC and maybe another dialogue option will appear, sometimes you get more experience by obtaining that extra information.
I went fully for the Alchemy tree. I got that green mutagen and yes, the colour of the alchemy skill I put in that slot is green, which combined with the mutagen adds a nice vitality boost. I also got a blue mutagen, but unlike you, I have no skills of the blue type.
It's accurate, wolves have scars at times. When I was a kid hunters exhibited a few dead wolves they had hunted nearby. They placed them at the feet of a tall statue, representing a local count famous for making a few good deeds (like building houses for free for couples who decided to marry), we have in the center of the village. It was like 7-8 wolves, I was impressed.
But the image I always remember the most and ever will of that day is that they were big wolves, and one of them seemed to be old, and had the mark of a horseshoe on his forehead. :O
Gotta add that, like I said, I feel at home when playing this game, although I wonder if there is a place in the map that feels exactly like the place I live IRL.
Less than a year ago I told a scottish guy that I thought the place where I am from is like England, landscape and climate wise. A Scottish guy told me that it is like Scotland, because of the mountains and the landscape in general. I've never been in England, quite close, but not there, but he's been and he is Scottish, married t oa woman from where I am
I can tell you it's called Survival Instinct and adds 500 points to vitality but not where it is! I'm on a train travelling home from work and if I remote play from my Vita I will get engrossed and miss my stop.
Yup, last panel...had missed it earlier...upgraded it and then got a blue mutagen to boost my igni by 7%. Combined by my skill my Igni is boosted by 20% now and wolves die just by the Igni spell....no swords required !_
Went back to White Orchard to do all side quests and hodden stuff with ' ?' Symbol. Fun how even smallest quests have little stories to them. Bioware should bury themselves in shame and take masterclasses from CDPR
Yup, last panel...had missed it earlier...upgraded it and then got a blue mutagen to boost my igni by 7%. Combined by my skill my Igni is boosted by 20% now and wolves die just by the Igni spell....no swords required !_
Went back to White Orchard to do all side quests and hodden stuff with ' ?' Symbol. Fun how even smallest quests have little stories to them. Bioware should bury themselves in shame and take masterclasses from CDPR
I'm still in White Orchard but have only 1 question mark to do and then I'm ready to move on ... great experience and BTW fighting drowners in water is not a small feat!