The Witcher 3 : Wild Hunt ! [XO, PS4, NX, PS5, XBSX|S, PC]

whats 5k ?
ps: there's already a mod out for pc which tones down the over saturated look

5k is unbelievable.. e.g. on an 5k iMac. You never want to go back to a 1080p monitor. The screen shots look indeed too saturated, a bit over exposed maybe, like outdoor scenes are rendered at 4 PM with the sun at its height.
 
i just realized TW3 really is like a painting if you see the thumbnails on google images from a phone.

But opened on full-screen, its back looking like a game. I wonder whats wrong...
 
PC 5k images

http://imgur.com/gallery/f8jHQ (all the pictures, full resolution, here)

Some of those look fantastic and some just show how much the game has regressed in terms of graphics. The lack of tesselation on walls just stands out like a sore thumb compared to before. Even the Witcher 2 modeled the stones on walls. So it's a regression not only from what was shown for TW3 in 2013, but a regression from TW2.

And what's with the floating iron rivets (pyramid looking things) on the wooden door? They are obviously floating over the wood and not in contact with the wood as the shadow are consistent with this. It's so jarring. Little things like that are going to drive me nuts.

But that said, the landscape does look fantastic from a distance. When not ruined by the flat textured walls (ugh). Oh well, here's to hoping the enhanced edition (if they make one for TW3) will put things right.

Regards,
SB
 
On consoles sure. <golf clap> It could have been so much more, however, if not held back by them. As evident by the version they had running on PC's before the final console builds went into production.

And yes, I'm grousing and complaining. I'll be playing it just like everyone else. I'll enjoy the visuals. And perhaps this will be the first Witcher that I actually finish (I bought the previous ones purely for the visual eye candy, the combat could never keep me hooked on the games). But I'll always know that it was held back by consoles and it could have been much better had they developed it the same way they developed The Witcher 2.

But yes, regardless of my thoughts on that. It is a nice achievement. And the graphics do look as good as they can be considering the circumstances.

It still doesn't excuse the floating iron rivets in the doors though. :p

Regards,
SB
 
Some of those look fantastic and some just show how much the game has regressed in terms of graphics. The lack of tesselation on walls just stands out like a sore thumb compared to before. Even the Witcher 2 modeled the stones on walls. So it's a regression not only from what was shown for TW3 in 2013, but a regression from TW2.

And what's with the floating iron rivets (pyramid looking things) on the wooden door? They are obviously floating over the wood and not in contact with the wood as the shadow are consistent with this. It's so jarring. Little things like that are going to drive me nuts.

But that said, the landscape does look fantastic from a distance. When not ruined by the flat textured walls (ugh). Oh well, here's to hoping the enhanced edition (if they make one for TW3) will put things right.

Regards,
SB
The muddy look of the tower's wall to the left in one of the screengrabs could be due to a streaming issue, I guess. Although the moss on the stone wall to the right of Geralt in the same image still needs some work, too.

Still I think Projekt Red did an incredible job with their first true open world game. In fact one of the things that made me like the first game more than the second is that The Witcher 1 wasn't only a great game but was kind of open world in some places, while The Witcher 2 felt a lot more curbed.

Gamersyde put a livestream last night [it's available for streaming now]. They've shown both Xbone and PS4 version of the game, and talked at length how Xbone has constant framerate issues. Xbone>PS4 switch happens at around 16min mark.
I just hope that the Xbox One version holds up well, if not I'd be quite disappointed. Framerate is the more important metrics for me, and when I play at 30 fps I expect the framerate to be solid.

Hopefully they are going to use the dynamic scaling intelligently, I TRULY love that technology, because it's there to protect the framerate.

It always brings me a crooked smile when I see some PC games running at 100+ fps and then the framerate suddenly decrease to 50. :mad:

How bad is that? If the game featured dynamic scaling it could drop the resolution to a more manageable and realistic number and ALWAYS keep a 100+ fps stable framerate.

I have high hopes for the Xbox One version in that regard, but let's wait for the Digital Foundry analysis, and see what happens.
 
Never been much of a fantasy game player. Probably last fantasy game I played was Ultima Underworld. :) Anyway, absolutely loved Red Dead Remption even though I never played a western game before. The storytelling & open world totally sold it. I'm wondering if The Witcher 3 might give me a similar experience? I don't need anymore games, but I'm getting a RDR2 bug & I'm not sure I can wait any longer.

Tommy McClain
Wild West games like RDR and Call of Juarez where an inflection point in the last generation, those marked me in some way. And of course, Skyrim...omg...Did you play Skyrim?

I think The Witcher 3 is going to be more similar to RDR in the way the character development is a bit more focused than in Skyrim, because your main character is a witcher and his name is Geralt and his physique is pre-defined, logically so. Still, The Witcher has always been a RPG at heart and the freedom is obviously superior.

I am still pondering what style would fit me best. I like nature and collect things and pick things up, so maybe alchemy...not 100% sure yet.
 
On consoles sure. <golf clap> It could have been so much more, however, if not held back by them. As evident by the version they had running on PC's before the final console builds went into production.

And yes, I'm grousing and complaining. I'll be playing it just like everyone else. I'll enjoy the visuals. And perhaps this will be the first Witcher that I actually finish (I bought the previous ones purely for the visual eye candy, the combat could never keep me hooked on the games). But I'll always know that it was held back by consoles and it could have been much better had they developed it the same way they developed The Witcher 2.

But yes, regardless of my thoughts on that. It is a nice achievement. And the graphics do look as good as they can be considering the circumstances.

It still doesn't excuse the floating iron rivets in the doors though. :p

Regards,
SB
Do you intend to get it on consoles or PC? If the latter then I can feel the sentiment even though the experience would still be great, but on consoles I think they made the right choice to prioritize on resolution and perhaps steady framerate over 2013's visual fidelity. There's no need for a 900p ps4 and 720p XBone scenario again :).
 
Xbox One framerate analysis. (apparently the day 1 patch improves the framerate and locks it to 34fps.)

 
Xbox One framerate analysis. (apparently the day 1 patch locks the framerate to 32, 34fps.)
BlimBlim (Gamersyder) reported on GAF yesterday evening that the Xbox One version appears have have to unlocked framerate where the PS4 version is locked. And you have to pick one, you can't lock a framerate to two framerates (32, 34) :nope:
 
BlimBlim (Gamersyder) reported on GAF yesterday evening that the Xbox One version appears have have to unlocked framerate where the PS4 version is locked. And you have to pick one, you can't lock a framerate to two framerates (32, 34) :nope:
Well, the guy at GAF doesn't seem happy with it, the guy of the video only mentions some issues during cinematics, but the framerate seems to be good, achieving 40 fps in some cases. He praises the framerate, in fact.

My only experience with unlocked framerate on consoles was Call of Juarez, but I always liked that game.
 
Why wouldn't they just frame-limit to 30. :s
From a non techie-savvy point of view, the more frames the merrier. Why has it always to be 30, if you can achieve 40? It worked well for me during the Call of Juarez days. Any downside to it?

FC4 is locked at 30 fps and I have a hard time playing it, for some reason.
 
From a non techie-savvy point of view, the more frames the merrier. Why has it always to be 30, if you can achieve 40?
An unlocked framerate widens the gap between low and high framerate which can result in frame pacing issues.

It's not something that bothers me but others have complained about this and expressed a preference for locked 30 over something that fluctuates between 40 and 60.
 
Any downside to it?
It looks less smooth due to the uneven frame pacing (judder).

Triple-buffering has something that vaguely resembles "merit" if you're floating around the 40s and higher, but in the mid-30s it's IMO easily the least sane option. Tearing would allow for more responsiveness, and locking to 30fps (assuming a lock with well-paced kickoffs i.e. double-buffering) would give a cleaner appearance without compromising responsiveness. Outside of trying to win an internet framerate-measuring contest, there's no reason they should be using an unlocked framerate here.
 
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I expect that v-sync will still come for the X1 in the next patch - generally just means they are behind with optimising a little bit. I bet v-sync is usually enabled only once you are happy with the base framerate?
 
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