Take Uncharted 2 as another example. Can anyone say with confidence that the Uncharted ip is unknown to PS3 users? Was this really another marketing failure? Or is it possible that after having tried U1, that word of mouth on U2 was that while it might good game, it's maybe more of a good weekend rental instead of a buy?
Ok look, I hate that we have to keep coming back to this, but in isolation Uncharted 2 is doing well enough that I don't think we need to toss-around 'failure' in there to describe the strategy.
Yes I get it, there are folk around here that want the previous
Soothsayers of Uncharted Sales to fess up to the lowered sales vs their proclamations, but does this thread have to be colored through that lens? The game has made money, probably, right? And at ~2.5M in sales three months into launch, I think it'll reach a little higher before everything's said and done. Tracking similarly to Gears of War and Bioshock isn't failure afterall, I don't believe.
I personally am not trying to get into an Uncharted 2 discussion when we have just seemingly escaped the Killzone 2 discussion, so...
Anyway I agree (strongly) with some of the prior themes raised: sequels don't get bought because they are the staple of idiot gamers, they get bought because they promise the continuation of a game experience that was considered worthwhile the first time around. So long as that trust in the franchise is not broken, the chances of an individual sticking with it are decent. Also I think when we judge 'popularity,' a lot of it comes down to shared experience. If you and your friends game online, well there's going to be a pull towards your gaming online
with them on the same title. If you are at school talking about games, there's going to be a pull to talk about the
same game. Same thing could be abstracted to forums. I don't think there is anything wrong with that myself - it is how I can still have moments today speaking to almost anyone in and around my age bracket about the madness of tossing vegetables in Super Mario Bros 2.
And I think with the 360 specifically, perhaps the Live community plays towards the front-loaded nature of the sales - getting online to catch that wave of activity.