“At the base level, I suppose it’s what you want in a game,” says Cuthbert. “It’s a sandbox. You can be all gung-ho, so you can be fighting all the time in the game if you want to. Or you can be quietly adventuring into the islands, finding treasure and exploring and digging out tunnels, helping other players. It really is up to you what you make of it.”
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I finish by asking Cuthbert what he most enjoys doing in the world he’s created. He tells me his likes to head for the horizon, for the distant islands slowly rising from the good of humanity’s shared consciousness and dig. He likes to build tunnels in this stone, elaborate staircases that stretch to the very top, and from time to time he hears the sirens back in the town, as the latest wave of monsters try to destroy what everyone is building, but he stays put, unconcerned, and continues to build. “I sometimes think ‘Should I go back?’ Nah, I’ll just carry on here. It’s great in that sense. You don’t have to do anything you don’t want to.”