So it's CPU limited, which means XeCPU is faster than Cell!
Is my first time in my life that I see this , very interesting
It's hard to imagine this game being GPU limited..
Lower resolutions might also help when you are seriously memory constrained.???
So they disabled FSAA and lowered the resolution on the PS3 for aesthetic reasons? Clearly it's GPU limited.
It might very well be GPU limited but given the quantity and quality of the stuff on screen I wouldn't be suprised if the game is not generally GPU limited.
???
So they disabled FSAA and lowered the resolution on the PS3 for aesthetic reasons? Clearly it's GPU limited.
Eurogamer's GTA face-off is now up
nAo said:It's hard to imagine this game being GPU limited..
I'm quite sure that if this were an Xbox 360 exclusive, the technological feats would be even greater as well. That goes both ways.
20% different average is standard fare for what happens when you run two identical tests, one with VSync off, one with on. In fact it's almost exactly the difference I've observed when doing similar tests in my own work.-tkf said:So, 20% less pixels and upto 18% less frames pr second for the PS3 version.
One curiosity I found was that the PS3 version has v-lock enabled, whereas 360 can produce the odd torn frame. This might be seen to skew results in 360's favour were it not for the fact that, typically, a torn frame is only on-screen for 1/60th of a second before v-sync is re-established. Therefore, it's not likely to affect the overall result, and is certainly not an issue during gameplay. The hosted clips are from the 360 version by the way, in case you want to check.
Yeah, flexibility of Xenos probably helps a lot in case of GTA, but I do think the game would benefit a lot from a better LOD system.Burnout is far more constrained and predictable than GTA4 is, and no where near as graphically intense at its peak.
I'm just wondering why they aren't doing just one more tile to enable 4xMSAA on the 360 side.
About the v-sync
If i look at other PS3 games i would say it was Developer limited. "Clearly" is a very hard word to use here by the way. Unless you maybe know something we dont?
so are we saying that the dithering may have been done on purpose on the 360 to bring the builds closer to parity for marketing reasons?
I get ya - I meant GPU limited as programmed which could be developer limited certainly. IMHO the game is good on both platforms though so I've no wish to slam the dev.
if PS3 version always have V-sync and X360 not (over 2 VBL) then it's more easy to have a better average fps in X360 version if GPU don't Wait V-sync whereas PS3 version lost GPU time to wait V-sync at every frame
With no V-sync PS3 averafe FPS would be little better (but with tearing of course)
The only thing I don't get in that article is why they compare it to Burnout Paradise. It's not really a fair comparison, Burnout is far more constrained and predictable than GTA4 is, and no where near as graphically intense at its peak.
About the v-sync