Point was 1440p 30fps will get scaled down to something in the range of 720p 30fps, instead of 1080p.
1440p scaling down to 1080p only decreases the resolution by a factor of 1.77 and by current knowledge isn't doable with 1/3 of the same FLOPS on the same architecture.
My point was to expect 720p~900p on the XBSS, not 1080p across the board.
Hi, next gen graphics with 720p/900p.
What happens when XBSX and PS5 struggle to hit 1080p on an unknown future game?
will we be expecting SD definition?
Sure, I an probably run crysis on integrated graphics at something like 240p, but is that what we want?
There is a floor there in which you can scale. Scale the resolution down to some point and it breaks down.
Memory is another issue but apparently everybody thinks scaling down textures will fix the missing 6GB, which I don't think makes much sense.
4K=>2K is 1/4 the size, so 6GB=3/4 of the size, implying 8G of 4K textures for PS5/XBSX?
...And apparently we're back to the "lazy devs" argument 10 years ago.
I get what you're saying - genuine question - how are XBO games these days? That's not had to drop massively and that was a weak machine with a weak CPU etc, so maybe the XSS won't be so bad?