Yes, I know that at least in VS 2.0, the vertex shaders are already FP32.
But my question is, since (I believe) VS 3.0 can now operate on textures...just like Pixel shaders, there is more "interoperability" between VS and PS with version 3.0 In other words, version 3.0 is sort of the first step to "unifying the shaders", which is different than in the past where they were pretty much separate entities.
So if the hardware has differences in underlying precision, I don't know if this impacts the usefullness of taking advantage of the new interoperability between VS and PS in 3.0.