Xbox = two shoulder triggers
Xbox 360 = two shoulder buttons & two shoulder triggers
Xbox 720 = four shoulder buttons & two shoulder triggers?
It makes games easier to control...hence it is being banned by MLG.
There is Kinnect if you desire simplistic controls.
More buttons doesn't mean easier to control, it means more controls. The reason its banned in MLG is because the two buttons are fully programmable macro command buttons. In competitions they would rather have a fair playing field. Having a built in jump turn button (when your opponents do not) is problematic.
Not really. The sticks themselves are already very accurate; the problem is their limited range of motion makes them difficult for humans to control. Imagine being given a 20,000dpi mouse with only a 2 inch square mousepad to use it on. About the only thing they can do is make the sticks slightly taller, increase the resistance, and make the resistance linear for more consistent control.dragonelite said:Is it even possible to improve stick accuracy next gen.
Splittable controller seems more convenient ... for a lot of games the gamepad will stay ideal, and the gamepad has the advantage that you can hold it in one hand while taking a break to stuff your face or have a drink.Split controller FTW, will open up the way for Kinect+gamepad games. See all the PC Kinect hacks involving a Wiimote.
Not really. The sticks themselves are already very accurate; the problem is their limited range of motion makes them difficult for humans to control. Imagine being given a 20,000dpi mouse with only a 2 inch square mousepad to use it on. About the only thing they can do is make the sticks slightly taller, increase the resistance, and make the resistance linear for more consistent control.
Splittable controller seems more convenient ... for a lot of games the gamepad will stay ideal, and the gamepad has the advantage that you can hold it in one hand while taking a break to stuff your face or have a drink.