To be frank, the majority of your post represents exactly what I criticized here:
https://forum.beyond3d.com/posts/1826172/
Regarding alternatives to Doom, here's a snippet from a
review of Dishonored:
And I'm not even going for shooters where the whole game is sandboxed like the Far Cry series.
That said, I still stand by the fact that using that "Doom vs. nowadays" picture to complain about today's games isn't a very smart thing to do
I did play dishonoured. The game started with a 5-10 minute cutscene before I could start the jail. It's not that I don't appreciate where games have gone but the picture seemed appropriate to the situation.
My post wasn't a deliberate attack in games today; people enjoy narrative. How games gave changed from then to now did seem appropriate. Both designs of gameplay are fine, one is certainly more accessible though. One is very much a game. The other is an all encompassing experience.
Modern day Doom, Modern day doom is actually Destiny. As much as I make fun of it for its terrible story something it was trying to accomplish, it removed all cutscenes that killed game flow. The games technical merits on shooting is what keeps people coming back.
Sure there is a tread mill for gear but no one can deny when it comes to the feeling of just shooting in its nativity Destiny has it down right. I remember every map in destiny, i know how each enemy needs to be killed. I know where all the chest spawn. People know how to abuse the map to perform impossible feats solo. I don't feel that way about dishonoured, there are parts I will general forget about the shooting aspect at least. I generally forget about the map as well.
Once again, there is nothing wrong with narrative. But the shooting aspect in first person shooter has largely taken a back seat, looking back to the past to see how shooting as a genre was defined is not a terrible idea.
Multiple ways to approach an engagement is not necessarily map mastery. That's like calling a set piece in call of duty map mastery. By its right dishonoured was a great game, you chose solid examples of games that are still solid first person shooters.
Edit: and for why I compared Doom to the order: I just wanted to showcase a game with no frills and complex map design and a game that is highly cinematic and basic map design.
Watching how the players move through their respective levels, and watching the pace of the game. When Doom gives control of the game to the player it never takes it back (until the level ends). That is largely satisfying. All great FPS games with and without narrative have done it this way.
When you take control away from the player in the middle of the game and highly curate the action and the level as a method of forcing the game to adhere to the story you are left with an empty feeling.