gonna wait for a bunch of reviews before buying this... but if Sony release it at their usual (cheaper than US) price for my country, i may get it day-one
In terms of criticism, I'd go for the lack of replayability argument. Seems too scripted and lacking in diversity in options in how to tackle encounters. Plus the human enemies don't seem particularly interesting and all we've seen from the monsters are scripted scenes.
What exactly do we know about characterisations? I've tried to watch at least all the material linked in this thread but everything was way too short to learn about the characters and their relationships. Well maybe that they're not big ugly space marines
Yeah but at the same time I don't think it's a very good sign that they hide those monsters. It's fine to leave surprises for when the consumers actually play the game but the fact that we've seen so little of them suggests to me that they're going to be a one trick pony. At the same time, if the human enemies are an important part of the game you'd think they'd make them more interesting and fun to engage.Actually there was a very short section of one of the more recent trailers where the player was shooting the Lycan-halfbreed under standard TPS gameplay conditions. I believe it was the same scene from the E3 demo, but played out diferently.
From what they've shown so far though, I'm almost certain they've been pretty deliberate about only showing limited gameplay sections fighting mostly human enemies.
I mean the game is about an Order of knights formed for the sole purpose of fighting the half-breed monster things. If RAD then went and made a game where for the majority of the game you fight crappy uninteresting human enemies they must be literally clueless!
I'd like to think based on their track record that I have a bit more faith in them than that.
It's fine to leave surprises for when the consumers actually play the game but the fact that we've seen so little of them suggests to me that they're going to be a one trick pony.
No, we won't. Results do not justify the reasoning behind a prediction.I guess we'll see very soon.
Publishers and developers can't really win. If you show little then people think you're hiding things or that the story or gameplay is shallow, if you show too much you risk spoiling it for those who buy it.Sony show much less of 1rst party game than last gen. Very often on PS3 they spoiled half of a game but it was needed to sell the console.
True and the embargo data is the 18th, two days ahead of the release. Of course it depends when review copies go out - Dying Light reviews copies went it very late so most reviews trailed the release.The only true warning sign for me remains the relation between review deadlines and the actual releasedate.
Yeah but at the same time I don't think it's a very good sign that they hide those monsters. It's fine to leave surprises for when the consumers actually play the game but the fact that we've seen so little of them suggests to me that they're going to be a one trick pony. At the same time, if the human enemies are an important part of the game you'd think they'd make them more interesting and fun to engage.
Uncharted don't show its monster, and that was necessary for the story. Spoilers.Yeah but at the same time I don't think it's a very good sign that they hide those monsters.
That's all very well if can afford to spend $60+ on a rubbish game that's no fun. For many gamers, knowing ahead of purchasing whether a game is fun or not is very important so they don't waste money/time on it. But then that's what reviews are for. Nothing wrong with having a sense from PR material as long as one doesn't stick to that after reviews say otherwise.There's a difference between something "looking" not fun to play, and something actually not being fun to play. For me, I'd rather reserve judgement until I've got the disc in my PS4 and the controller in my hand.
That's all very well if can afford to spend $60+ on a rubbish game that's no fun. For many gamers, knowing ahead of purchasing whether a game is fun or not is very important so they don't waste money/time on it. But then that's what reviews are for. Nothing wrong with having a sense from PR material as long as one doesn't stick to that after reviews say otherwise.
I preorder The Order 1886. If the game is not very good. I will at least be impressed by the game and maybe play a good story.
After Drive Club reviews I only have confidence to player "review" from forum like B3D.