The Order: 1886

Supposedly a little over 10 hours for a normal game. Pretty much expected.

Now all I'm waiting for is a reliable source saying the story is great. Or that the monsters win. Either is good enough for me.
 
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So, who do you guys think from the house of Sony 1st party studios can surpass this game's graphics next? I'm tipping QD's next game or SSM's own magicians to even have a chance of seeing noticeable improvements. A hypothetical current gen Heavy Rain esque title or GOW4 assuming keeping their traditional formula and nature should be possible.
 
So, who do you guys think from the house of Sony 1st party studios can surpass this game's graphics next? I'm tipping QD's next game or SSM's own magicians to even have a chance of seeing noticeable improvements. A hypothetical current gen Heavy Rain esque title or GOW4 assuming keeping their traditional formula and nature should be possible.

It's more than just about talent - the better the rendering techniques the more expensive the assets are, the more lush the worlds have to be developed, level designers have more work, artists have more work, animators, capture artists, voice actors etc. It just increasingly gets harder to build a game, and budgets need to match and ultimately investors need to believe that it's worth the investment. Every console needs a graphics showpiece, but not every game needs to be one. If Ryse was for Xbox, then Order is for 1886. It's hard to believe that every 1st party studio producing a game following 1886 will be able to build upon what they've done there.

Just from an execution standpoint pulling off Order1886 couldn't have been easy. I don't think you're going to see something at the level of Order1886 coming out annually. Just my thoughts.
 
And as always, as years go by console holder will optimize SDK/API and give more and more resources to the devs [more RAM, higher CPU/GPU clocks].
 
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It's more than just about talent - the better the rendering techniques the more expensive the assets are, the more lush the worlds have to be developed, level designers have more work, artists have more work, animators, capture artists, voice actors etc. It just increasingly gets harder to build a game, and budgets need to match and ultimately investors need to believe that it's worth the investment. Every console needs a graphics showpiece, but not every game needs to be one. If Ryse was for Xbox, then Order is for 1886. It's hard to believe that every 1st party studio producing a game following 1886 will be able to build upon what they've done there.

Just from an execution standpoint pulling off Order1886 couldn't have been easy. I don't think you're going to see something at the level of Order1886 coming out annually. Just my thoughts.
I recall last gen from an interview with a Guerilla Game executive who mentioned how internally Sony studios are competing with each other graphically, so I'm kinda hopeful that this friendly race is still burning:). And of course the more optimized SDK and newer technique would help too, I just wanna know how much further can the PS4 be pushed.
 
You keep dismissing mine, which actually only mirrors Edge's.

If you've felt that my comments have been in any way a dismissal of your opinion of the game then I apologise for that because that wasn't at all my intention.

I merely assumed that like you me you hadn't played the game, and so were basing your oipinions on the various drip-fed videos we've all seen. If you've played it, like Edge have, then I'd like to hear more about your specific impressions, because they'd be useful to me (and I'm sure all of us) in helping to inform us whether this game is worth a purchase.
 
I recall last gen from an interview with a Guerilla Game executive who mentioned how internally Sony studios are competing with each other graphically, so I'm kinda hopeful that this friendly race is still burning:). And of course the more optimized SDK and newer technique would help too, I just wanna know how much further can the PS4 be pushed.

Heh. As long as they are funding it yea we will see it.
 
And as always, as years go by console holder will optimize SDK/API and give more and more resources to the devs [more RAM, higher CPU/GPU clocks].
But that doesn't mean your asset quality improves. It enables it sure, but not every single title will be given the full freedom that Order has had to whip up a graphical masterpiece.

As you said in another thread Order1886 is the only game that looks like CGI to you. There's a reason for that, for all intents and purposes it was designed that way. As impressive as U4 is you didn't include it on the list, that's not because U4 isn't impressive but because it's still stylized to look like a game. Giving more ram and resources ain't going to change that aspect of it.
 
So, who do you guys think from the house of Sony 1st party studios can surpass this game's graphics next? I'm tipping QD's next game or SSM's own magicians to even have a chance of seeing noticeable improvements. A hypothetical current gen Heavy Rain esque title or GOW4 assuming keeping their traditional formula and nature should be possible.
Whichever studio that decides to use the same post-processing effects formula. ND went for a clean style and has suffered in the public eye for it.

If you've felt that my comments have been in any way a dismissal of your opinion of the game then I apologise for that because that wasn't at all my intention.

I merely assumed that like you me you hadn't played the game, and so were basing your oipinions on the various drip-fed videos we've all seen. If you've played it, like Edge have, then I'd like to hear more about your specific impressions, because they'd be useful to me (and I'm sure all of us) in helping to inform us whether this game is worth a purchase.

You can just ignore opinions that you dislike. Claiming they're inherently worthless is a completely different thing.
 
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