None of that contradicts what I said. Motion blur is processing intensive, the black bars at top and bottom allow you to render at a lower resolution (hint the game isn't 1080p for the actual rendered game), thus saving you some processing (like Ryse) that you can then feed back into more complex GPU shaders and effects (which I applaud). I get that. I'd rather have the game take up my whole screen than have black bars top and bottom. That's a personal preference, it's not right or wrong. But for me and other's like me, I find it unfortunate that they went with that choice. And even more so that people actually think they are doing something more amazing than a game that is just rendered at 900p.
Which isn't exactly the same as allowing for lower resolution textures. With the blur that covers the entire scene (it's not ONLY per object motion blur, the entire scene is blurred in addition to individual objects from the little footage I've bothered to watch), you'll never know if their texture work is good or not. Or if they have detailed textures that aren't in close proximity to the camera.
Personally (note the personal preference thing again), I find this detestable. I turn off motion blur in games because it is highly unrealistic. Things "I" focus my eyes on should not be blurry. Until games can tell what I'm actually looking at while playing, motion blur is always going to be the absolute worst crime imaginable in a game, to me. Obviously other people feel differently and don't care if they can't actually focus on something when their vision is focused on it (boggles my mind, but to each their own).
I look at something like Bloodborne and that gets more impressive graphically each time I see new footage of it. I look at the Order: 1886 and I get less and less impressed with the graphics each time I view new footage (I was originally very up on this game as you could tell if you look at my very first impressions of the game on this forum, and thought it was one of the graphical standouts of the E3 where it was revealed). The over-reliance on blur, however, has completely turned me off to this game.
Again, personal preference on the blur part. I understand that other people like blurry games, and that's just fine as well.
Regards,
SB