CouldntResist
Regular
Oh come on, I've been doing that in GL since GeForce FX...Yes, particularly the rendering to a one-component render target (you could probably do that in DX8.1 even, but definitely in DX9).
AFAIK, there is currently no way in OGL to perform a programmable MSAA resolve. My version of DX 10 SDK is missing any information about Texture2DMS and alike, so all I believe about this feature, is derived from the recent Epic comment about D3D10 enhancements in UT3 engine. If my understanding of the technique is correct, there is no equivalent GL extension yet.