NocturnDragon
Regular
The OpenGL Pipeline volume 004 is out.
The latest issue covers:
The latest issue covers:
- Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
- Shaders Go Mobile: Announcing OpenGL ES 2.0
- Longs Peak Update: Buffer Object Improvements
- Another Object Lesson
- Transforming OpenGL Debugging to a "White Box" Model
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