I always thought the t-buffer as applied to AA was nothing more than rotated grid supersampling. The hardware devoted to it was probably very minimal.
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ballsweat, I don't know why you think so highly of 3dfx. The most important IQ feature is AF, as it affects such a huge percentage of the pixels on the screen. I will never play a game without enabling AF if possible, even if the performance hit is big (which generally means its importance is big). 3dfx never had AF in any of its chips.
With AA, the real innovation was MSAA with colour compression, and 3dfx had neither. 4xAA with a >75% performance hit is rather useless. I saw games take a 70% hit on a GF3 since it had no color compression, and being ordered grid, that was rather useless too.
Lossless texture compression is useless for a graphics chip. You'll never see it happen.
R300 is the first chip to really deliver on IQ at a usable cost. So in summary, I concur with Tim Murray and wonder what the fuck you're babbling about.
It's not that i feel so highly of 3dfx itself, it's just that i liked their aa which, may have a large performance hit, but not in all cases. the benchmarks of the 6000 showed little performance hit, and the 5500 wasn't meant to be their flagship product.
Plus, keep in mind that another reason the 5500 wasn't as fast was b/c of it's lack of t&l. it would have come much closer to competing products' benchmarks had it had t&l.
plus, even though there may be a 75% performance hit, games that use the source engine (all of which are relatively new) for example, dual 8800 ultra's could, in many cases, do t-buffer aa with a fluid smooth frame rate.
the benchmark numbers would might look smaller, but if you're frame rate is 100%fluid and the image quality is better, then why worry about the theoretical performance hit being 75%?
Trust me, I'm not biased against nvidia, and if they make their products better, then i'll like them better than i liked 3dfx.
and i definately don't think highly of the voodoo 5 forcing bilinear in some cases, so i don't think 3dfx was perfect, and to tell you the honest truth, in late y2k, i recommended a friend get a gf 2 gts over a voodoo5, but he disagreed and said that the t-buffer aa would make the voodoo 5 better. but flashing forward to today, i think differently, b/c i want aa that works with all games, and that aa's everything (specular shimmering, and does shadows and geometry better.)
I'm generally not a biased person, i used to hate the wii as much as anyone, and nintendo b/c of it, but i've seen that the upcoming games have much better graphics than the previous ones, so i think slightly less of sony in a way, b/c they don't offer super mario galaxy.
I've boycotted ea products for 8 years, but i saw a trailer for moh airborne and now might buy it b/c it looks so good.
if a company's products blow me away, then i definately commend them for it.
add-in: i didn't actually ever expect lossless tc, i actually more so had in mind no tc. that's more than possible. i must have been misunderstood. sorry=)