The non-standard game interfaces discussion thread (move, voice, vitality, etc.)

Microsoft seems to have thought of a way to use this type of approach to reach teen girls:

 
Well, I can see it entertaining for first.... three minutes. Then I want back my fast, responsive, super precise, lay on a sofa interface experience.

Yes because a remote or controller is so much faster getting to that 100th song on the list than just calling out it's name. ;) And from the looks of it, quickly scanning through a movie is going to a lot faster with gestures.

But yes, there is a bit of a comfort zone in using things people are already comfortable using. And if you stay within the confines of one page of one menu, then a controller probably is a lot faster.

Regards,
SB
 
Yes because a remote or controller is so much faster getting to that 100th song on the list than just calling out it's name. ;) And from the looks of it, quickly scanning through a movie is going to a lot faster with gestures.

But yes, there is a bit of a comfort zone in using things people are already comfortable using. And if you stay within the confines of one page of one menu, then a controller probably is a lot faster.

Regards,
SB

it probably will be faster for something that required you to type a lot or for something very casual. Let just say you came home and want to play some music, you can just say "Xbox play music Für Elise". But If you want to browse menu/content without knowing exactly what you want, using a controller would be faster compared using gesture + voice and probably less tiring.

Just don't name your pet dog Xbox... it can get pretty weird.
 
Yes because a remote or controller is so much faster getting to that 100th song on the list than just calling out it's name. ;) And from the looks of it, quickly scanning through a movie is going to a lot faster with gestures.

But yes, there is a bit of a comfort zone in using things people are already comfortable using. And if you stay within the confines of one page of one menu, then a controller probably is a lot faster.

Regards,
SB

Judging by how often I used the same feature on my iphone, I'd say it won't be that effective. There is a wide range of artist and song names out there, and it guesses them correct about 50% of the time for English and 1% for non-English music. Some tracks, both english or foreign, are never recognized.

However, pause, play, etc. commands would be helpful for sure...
 
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I hope they allow you to customize your command line. So instead of saying "Xbox", I could say "Cortana" or "Buffy" or something else.
 
I hope they allow you to customize your command line. So instead of saying "Xbox", I could say "Cortana" or "Buffy" or something else.

I highly doubt it. This is Microsoft, having all your customers repeatedly speaking the brand name is gold for them.
 
Judging by how often I used the same feature on my iphone, I'd say it won't be that effective. There is a wide range of artist and song names out there, and it guesses them correct about 50% of the time for English and 1% for non-English music. Some tracks, both english or foreign, are never recognized.

However, pause, play, etc. commands would be helpful for sure...

I think the phones have pretty bad speech recognition. If they can improve on the basic quality, then it may be worthwhile. SingStar has such song/artist name recognition capability, and it is rather convenient.

It's good for ad hoc navigation, and when you don't know the spelling. However if you already know it's the 100th song, then it's probably better to put it in a playlist (Usually the fastest).

In my view, the subsystem should be modeless and scriptable/open-ended. Then the user can choose to use speech recognition, gesture recognition (handwriting), programmatic control (software agent and macros), or buttons to activate the appropriate actions.

Should speech recognition fails to deliver, there are other fall backs that share similar flow.
 
I think the phones have pretty bad speech recognition. If they can improve on the basic quality, then it may be worthwhile. SingStar has such song/artist name recognition capability, and it is rather convenient.
How well does that work on non-English names, or with poor pronunciation for non-English speakers?
 
How well does that work on non-English names, or with poor pronunciation for non-English speakers?

Ha ha, in my experience, phone speech recognition failed even with English language only. I didn't bother to try other languages.

For a small list, it probably doesn't matter. If you want to search for the entire song database in the world, I presume it may get confusing.
 
Yes voice recognition has been perfected long ago :)
For singing, Lips seems to focus on when you're wrong rather than right, and sometimes just gives up and pretends you're wicked, like when you're dragging the mic head back and forth on the carpet during Beyoncé's "Irreplaceable" and it reckons you're hitting every note and doing vibrato on the long ones. At one point, player one's mic claimed to be receiving a brilliant but slightly imperfect rendition of every song we queued up, despite nobody making any noise and the TV having been muted.
http://www.eurogamer.net/articles/lips-review?page=2
this thing wont be HAL-9000 no matter how many would like to believe
 
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