RSX is a console chip, I'm talking about PC graphics cards.
EDIT: And it is off-topic, if you have a response, you can send me a priv msg.
RSX IS a pc gpu, an nvidia 7600 with 128bit bus
RSX is a console chip, I'm talking about PC graphics cards.
EDIT: And it is off-topic, if you have a response, you can send me a priv msg.
RSX is a console chip, I'm talking about PC graphics cards.
EDIT: And it is off-topic, if you have a response, you can send me a priv msg.
RSX IS a pc gpu, an nvidia 7600 with 128bit bus
I'm talking about PC. Do you have a 2005 GPU (PC) that can run Crysis 3 and BF3?
Sorry off-topic...
I like the undocumented 25GB/s flexIO bus that appeared out of nowhere on this "PC gpu", nvidia is just full of surprises, aren't they?RSX IS a pc gpu, an nvidia 7600 with 128bit bus
I like the undocumented 25GB/s flexIO bus that appeared out of nowhere on this "PC gpu", nvidia is just full of surprises, aren't they?
No, you're right, but it's not really "half" the memory bus either, it's the same one split in two. It does allow the Cell to do the post processing, which isn't really possible on the PC variant. Not saying it's amazing, but the performance isn't nearly apples to apples. Does it qualify as a "minor" change with how it communicates?I assume you're not suggesting that makes it a fundamentally different or significantly more performance GPU? It's one minor change to how the GPU communicates with the rest of the system. Certainly not worthy of cinsidering it a completely different GPU. Which incidentally was more of a 7800GTX running at 500Mhz with half the ROPS and half the memory bus.
Middling PC ports targeted at mediocre DX10 level PCs?
DX11 will be a minimum requirement for all next gen games I expect.
It's going to be a while before the min spec for PC is dx11.
They can just use ps360 versions as the base for the pc ports. They'll still be getting versions of cod etc for the next few years.I'm guessing people without a DX11 GPU simply won't be able to play next gen cross platform games.
They can just use ps360 versions as the base for the pc ports. They'll still be getting versions of cod etc for the next few years.
It's going to be a while before the min spec for PC is dx11.
Isn't Crysis 3 there already?
They can just use ps360 versions as the base for the pc ports. They'll still be getting versions of cod etc for the next few years.
I can see you're picture perfectly well. I just happen to disagree.
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So today you're looking at up to 6GB running at 288GB/s
Today we have PC GPU's which already have more graphics memory than the PS4 and we're still the best part of a year away from it's launch.
So with regards to memory size and bandwidth, the PS4 doesn't look to be in as good a position compared with PC's today (almost a year before it launches) as the 360 was in 2005 on the day it launched.
I grant you the new consoles will have architectural advantages borne from HSA and likely other secret sauce but it's an inescapable fact they're no-where near as powerful this generation as they were last in comparison to PC's. arguing otherwise is nothing more than wishful thinking
Why are you changing between high-end and average reference points? pjbliverpool was referencing high-end, comparing high-end PCs (single card I think) to consoles of the same period. You can buy a high end graphics card now with 6GBs GDDR5. When comparing consoles to high-end PCs, the top end for PCs has been moved massively forwards. You can keep on spending to get better and better hardware. Consoles cannot compete on hardware. No way. The only way they'll compete is investment in software from 1st parties and subjective consideration of 'better'. A console game may appear with a new approach to something like animation (Uncharted's anim blending introducing a sense of realism) that is better, but the core gaming experience will undoubtedly be better on PC in measurable terms. It'll have 90+% the same game library at higher framerates and IQ from day 1.the wishful thinking, or I would call it blind belief is to believe that PC games in fall 2013 (this year) with their average configurations of 1-2 Gb of GDDR5 and 8 Gb of slow DDR3 main RAM, would be able to compete graphicly with ps4 games using 3.5 of GDDR5 available RAM.
I think all the people conjecturing ways that Durango will make up the difference with Orbis are somewhat missing the point.
As per the leaked roadmap, MS were aiming for 6-8x the performance of the 360, the specs we have are precisely that. They didn't know what kind of power Sony was going for, and from this gen with the Wii, they know that performance doesn't equate to sales.
So this time, they're going for a console with Kinect, media, social, apps, connectivity, all tightly integrated with the Windows ecosystem as it's focus.
Hence, the specs we have are the specs, and I don't think this much hyped 'special sauce' is going to bridge the 50% TF gap with Orbis. As Bkilian has hinted, people are hugely exaggerating the three custom blocks into things like ray tracers etc. when they are far more likely to be more humble fixed function hardware like audio/video DSPs, or even this blitter.
IMO I think what happened at that time was some with direct access to the paper specs, saw 8GB of memory, and what seems to be an internal comment from MS about the GPU's performance being comparable to a 680. This is what I think started the hype. Some then passed along that "Xbox 3 is going to blow people away". Once they got their hands on the actual hardware and started working on it, the tone changed. And it hasn't been hyped up since that time period.
Doesn't bother me though if something like that is the case. I'll buy any console that has the games I want and save the raw power for the PC. Heck I'd get the next Xbox just for the potential TV control features.
Haha. I had been thinking he seemed like the MS version of Jeff. I commend them on their effort though.