BF3 Looks like ass anyway....
But yeah those PC-parts aren't seeing the kind of visuals they should. New consoles should help with that.
I think this is the key point, and is the reason that we should expect to see the same sort of generational leap in graphics with the next consoles.
How many times has it been said that consoles are holding back PC gaming? PCs have tremendous power and the top of the line components are freaking nuts, but is anybody really tapping into those resources or are they just scaling up (sloppily, most likely) existing assets?
Unreal Engine programmer thinks Larrabee could have been something cool.
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Intel's decision to shelve its graphics chip development project codenamed Larrabee caught some off guard. While the project was often delayed and didn't appear to compete on the same level as the best that AMD and Nvidia have to offer, it did have flashes of brilliance that could have changed the way many thought of GPGPUs.
Epic Games' Tim Sweeney, best known for his work behind the popularly used Unreal Engine, told Bright Side of News why he was excited about Larrabee.
"I see the instruction set and mixedscalar/vector programming model of Larrabee as the ultimate computing model, delivering GPU-class numeric computing performance and CPU-class programmability with an easy-to-use programming model that will ultimately crush fixed-function graphics pipelines," Sweeney said, adding that Intel's technology would be revolutionary whether sold as an add-in card, an integrated graphics solution, or part of the CPU die.
GPU makers today may boast about how many Teraflops its chips can pull off, but Sweeney says that focusing on pure performance "misses a larger point about programmability."
"Today's GPU programming models are too limited to support large-scale software, such as a complete physics engine, or a next-generation graphics pipeline implemented in software," Sweeney told bsn. "No quantity of Teraflops can compensate for a lack of support for dynamic dispatch, a full C++programming model, a coherent memory space, etc."
Stay tuned for more reaction.
But PCs themselves are also holding back gaming. We´re only now starting to move away from DirectX9.
Also, stuff like CPUs and GPUs not being able to work together on the full pipeline for many things because the latency is too big doesn't help PC's achieve their full potential either. The 360 and PS3 can do that much better.
This is what the next generation consoles will be competing with, Metro 2033 Last Light
http://i.minus.com/i0ZzlaeEDZ353.gif
http://i.minus.com/ibrNWEMcZ8wnJN.gif
http://i.minus.com/iUTgmSFO5CrxA.gif
http://i.minus.com/ivLjmokAE9quC.gif
All of the above was made from videos of PC gameplay.
should be a doddle to destroy that imo.
not that it's bad looking, actually very good. just common sense of what's doable on todays ancient consoles vs what next will offer.
thats why i say a pc perfect, 1080p port of crysis 3 should be the low end of next gen. Because that's something that should fit without too much problems on the 7850 class card rumored for PS4. And that alone will be pretty great, but like this gen, we'll end up getting a whole lot more 2-3 years in.
Crysis 3 is still built with console limitations so it's perhaps not the best game to use, next generation won't be able to handle Metro 2033 like PC can.
You would have to reduce the settings, a single 7850 can't even max the fist Metro game out at 1080p let alone this new game.
I think that's a gross exaggeration. If true, PS360 would be equivalent to an order of magnitude more powerful PC, which clearly they aren't. The efficiency gains are there, but they are limited, and diminishing I believe, especially with cross-platform development.People seem to forget when trying to compare consoles to pc that pc gaming is so much less efficient, probably to the factor of 10.
Neither is the fact that only a tiny fraction of PC gamers have whatever the current most powerful video card is. What determines the level of PC development is the hardware that potential customers actually have on their desks. You don't see what DX[new] is truly capable of until it's safe for a developer to not support DX[old] without excluding 50% of its potential customers.But PCs themselves are also holding back gaming. We´re only now starting to move away from DirectX9, and combined with all the abstraction layers, having to run on very many different systems, and the crazy concept that you write for an abstraction layer, and then a company like Nvidia or AMD are going to put optimisations for each and every game in their drivers, is not helping the PC to achieve its full potential.
You would have to reduce the settings, a single 7850 can't even max the fist Metro game out at 1080p let alone this new game.
The difference between that and the best-looking current-gen console games is nowhere near as big as it as in previous gens (examples: Crysis was 7 years after the PS2 launch, and Return to Castle Wolfenstein was 7 years after the PS1 launch).
Neither of those were ever developed FOR the maximum settings. The tech behind the game is built and optmised to play well on avarege hardware on medium settings. And still they are not that optmised since they need to use much more generic solutions to run on a multitude of hardware.
The number of consumers capable of running those games on Ultra is too low for any developer to give much thought to. Every effect and feature they offer in the maximum are extremely underoptmised, mostly brute force versions of medium settings effects turned up to 11 without much consideration to cost vs. benefits, or naive implementations of new tech that has multiple oportunities for improvement that are not really looked at for lack of development time.
Metro 2033 is not a cross-platform game. I don't buy that the consoles affected its development. You're never going to see the budgets on PCs that you see on consoles because of the lower sales.Its because this gen is lasting longer than the past ones. You just pointed out another evidence of how influencial the console cycles are to the whole industry, even the pc-centric segments are affected.
Metro 2033 is not a cross-platform game.
Digital Foundry said:Tech Interview: Metro 2033
http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033
The way PC gamers go on about the game, and no one I know has ever even mentioned it, I never realized it got a 360 port. My mistake. Earlier points about overall visual fidelity still stand.You might perhaps wanna read the following interview for example:
Metro 2033 is not a cross-platform game. I don't buy that the consoles affected its development. You're never going to see the budgets on PCs that you see on consoles because of the lower sales.
You are pointing out one game, which is a rare example of pc-centric AAA game these days (that if you ignore the fact that it will get a console port anyways) I say cosole cycles have a big impact in the entire gaming industry, and output of pc games is included.
But if you wanna look at this one game isolated from everything else, yes it was impacted by the length of this console generation indirectly. Most of the technology used in a game was initially conceived by different studios, many times competing studios, but the techniches spread and become common knoalege. Aside from that, there is simply a certain expectation to what is doable and what is not on a videogame, how much is enough to be impressive, how much is too little. That bar is raised with time, but it get enormous bumps every new console generation. Well, none of these bumps has happened in the last 7 years, hence you are so impressed by Metro´s graphics, which would look trivial if xbox1080 was already out for 3 years. If that was the case, Metro would be looking even better. Much much better I might add.