not to turn this into a comparison, but this is something I read quite often.
There actually is not that big a difference between BF3 pc 'ultra' compared to good old PS3 when you scale the pc down to 720, aside from the framerate.
http://www.eurogamer.net/articles/digitalfoundry-face-off-battlefield-3?page=4
this is obviously the single player component where the difference is the smallest (multiplayer the PC has a lot more simultaneous players for example)
I already saw that, one thing is that even good quality video is not that much of an good indicator.
Another thing is that the Ultra setting in BF3, it's pretty much pushing everything at 11 without much significant results and also add AA. In the high quality mode you already have all goodies about FB2. The hd 7850 run the game in high @1080p at around ~50 frames per second.
Ultra mode is pretty much about giving the geekest PC gamers something like you give a bone to a dog.
Then there is lightning and there are are neat differences (for example the red light in the helicopter is a point and cast proper shading on the characters getting out of the helicopter).
Then you have lightning precision at least on the 360.
You can also look at game like the witcher 2, and see the difference in lightning.
Point is that "next gen" means nothing as far as rendering is concerned as such it leads to a pretty empty and vague discussion. Consoles are with all respect to the devs pushing successful hack jobs of what is available on PC. If you want something better then that is for now what is available on PC. Speaking of "next gen" doesn't make justice to the improvement available in some PC games. Coming with more accurate lightning model costs a lot in processing power. There is not point in somebody stating that's for him the improvement is not "good enough/ next gen".
It all comes down to false statements as this one from Cops n Rappers:
iLkewise 3 decades in a nutshell; Consoles is where you'll find various new game tricks and ideas used, PCs is where you'll find all the new hardware.
That is not true this generation has last a long long time, the most advanced devs teams have moved forward, Dice for example is pushing the first dx11 only game on PC then they ported it back to this generation of consoles. Lot of people are experimenting with what PC cards allow for a few years.
This all idea that because new consoles will ship, the most advanced software developers will find something new is inaccurate. The next consoles are going to bring parity with PC and introduce capabilities available to the devs for a few years in PC graphic cards.
3d "researchers" they don't have waited for the next generation of consoles to push their researches further and I would add luckily. I don't know send a PM to say Andrew Lauritzen and ask him if it is holding on any researches because whereas there are shipping monster GPU in the pc realm, new consolez are not there. Does he expect the next generation of consoles to somehow remove a sort of metaphysical lock that prevent his brain to move forward.
In the same vein you could contact Repi and tell him that FB2 is nice but as next genz consoles are coming he should really start to work seriously and that the time for lazy devs is to end by fall 2013.
I'm kidding but half kidding, there is somet truth to what I say, bright people are working at their best on hardware pretty "next geny". They've been for a while
I think BF3 on a good pc wil actually be low-tier instead of baseline, next generation.
(imagine how 'well' BF3 would run on a 2005-2006 PC and you understand
)
Well that is an awful statement to make, a card in between the 7770 and hd 7850 (say with shading power closer to the former and rendering power closer to the later) with a few optimizations is to push BF3 on high mostly 60 FPS. I don't see what is low tiers about it.
Not too mention that there are some lacking to BF3 that have nothing to do with the tech, there are some objects here and there that have really ugly textures (I've spotted a few in the eurogamer vids, like awful pile of bags, etc.). FB 2 use virtual texturing if memory serves right. As they iterate the game they should build better assets for that kind of tiny things along the way (if they deem it relevant that's it). Even for such a big titles artists time is spare.
Things are to get only better but it's a pretty amazing bottom line, luckily again some devs have not wait for new consoles and have moved forward. Frostbyte engine 2 is "next gen" ready and has been for while. I would say the same about Crytech engine. I would say the team in charge of the last Halo (I forgot their name xxx 343) is also next gen ready.
Not too mention again that will only get better though it will take time.
As for some things posted here they imo don't make sense, whatever tekken rendition says nothing about the state of today technology, it's pointless.
I would say the same thing about speaking at the same time of pre-rendered environments and UE4 which main feature is about real time GI and storing lightning information in a massive data structure.
Anyway I suspect the mods will interfere at some point.