They were pre-rendered dude
Are you sure?
They were pre-rendered dude
PS2 shook the world with the quality of its textures, blew PC gamers away.
Are you sure?
Yep, I had the game and there was a very obvious 3D plane that the players were on and the backgrounds...
Watch this video and you'll see it....
http://www.youtube.com/watch?v=t4BvRdlAy40
I have the game too and I dont see anything that suggests pre-rendered.
It sure was an awesome looking game at the time. Certainly an eye catcher and for me probably the best looking game when it was released. It was almost like I was watching at a PS1 CG only in real timeFunny looking at that horrible video and I'm guessing there were people back then talking about "well, diminishing returns, this is probably best graphics will get "
Subjective. TTT boasted much more detail, effects and higher polygon models even though someone may argue the stages were not interactive. The lighting effects in TTT were phenomenal. Due to the brilliant lighting Jin's stage had wood which actually looked like wood, in ogres stage rock looked like rock, in Leis stage wet asphault looked like wet asphault, silk loojed like silk etc. No other fighting on the PS2 mimicked so well the lighting bounced from material. The character models probably had more geometry than any other game at the time, including more impressive facial animations than DOA2. Some stages almost gave a similar look to a bump mapping technique although it wasnt. The textures overall were unmatched.
b) No, outside of skyboxes, pre-rendered backdrops add nothing to a game.
If you're going to fix your camera angle, you can do something almost that pretty in real-time already.
c) Fixed camera angles are terrible for video games.
I have always wondered how good modern hardware could make pre-rendered back grounds look.
Capcom in the remakes had the backgrounds animated and really brought them to life, I bet modern hardware could have them all cast shadows and crucially, be interactive.
Funny looking at that horrible video and I'm guessing there were people back then talking about "well, diminishing returns, this is probably best graphics will get "
Almighty's video is actually from a PC running emulated Arcade version of the game. The arcade was based on the Playstation 1, that game basically looks like Tekken 3, the PS2 version looks much better.
but the quality of the PS2 videos were so shitty that I gave up
But is that worth all the natural gameplay compromises associated with fixed camera, AND the production side complications as well?
When real-time rendering meant a room was basically a cube with a few other cubes and badly-textured polyhedra acting as scenery, pre-rendered backdrops added exponentially more detail and believability to the environment, easily making up for the huge sacrifices made in controls and visibility. They haven't meant that since last gen, really. The gameplay sacrifices you make for the visual improvements you get from offline rendering just aren't worth it anymore.So you didn't enjoy Resident Evil 1 / 2 / 3 for example?
The gameplay sacrifices you make for the visual improvements you get from offline rendering just aren't worth it anymore.
Every game that doesn't have a fixed camera with tank controls has better gameplay than the old RE games, including REMake and RE0.So, do you consider "Resident Evil 6" to have better gameplay than "Resident Evil Remake" for example?