About graphics in reaction to polls results linked by Ranger.
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I wish we could get our hand on some studies done by the industry about people perception of graphics (if those studies exist that's it).
I'm close to believe that what people wants is not really what the technology (software and hardware) is after.
Quiet some people here seem to think that +/- high end PC graphics is not a proper target for next generation system.
The most noticeable thing PC gaming has to offer versus our old consoles (I've no longer mine though) is IQ.
PC gaming is all about IQ, higher resolution frame buffer, higher resolution textures, overall way better handling of artifacts.
Thing is for a lot of people here that does seem to be enough. I could get over this but there are more troublesome parts.
The last PC games also bring really neat improvement to lightning and shadowing. If I take BF3 (among others) the overall echo on this board is that doesn't make enough of a difference either.
Still those improvements costly. It costs a lot computations to have better shadow and lightning.
That really get me to think about what would be better?
I'm close to think that as far as IQ is concerned the game is over. Next gen can't offer more than nowadays high end PC.
WRT to computational power I also believe that nowadays high end PC are setting the upper bar.
So it's really about what can be done with this power that is not done on nowadays PC.
I think the answer might not be appealing to most people here.
I see nothing that would result in a major change in how video games look through the eyes of the average user. Either way manufacturers may feel like wasting power.
If they have studies that shows that improvements in IQ doesn't make such a difference on potential buyers they may as well save and search for something fresh somewhere else (input most likely).
It gets pretty obvious in quiet some genre, what more powerful (as they are designed) system get you? As far as gameplay is concerned I would say not much and for graphics it seems that we are hitting diminishing returns.
Diablo 3 is a marvelous example, the game could have been done years ago and play the same.
You don't need a powerful 3d accelerator for such a game, a good CPU + a weak GPU handling 2d graphic would mostly result in the same gaming experience.
It's not true for every genre but it's a pretty telling example, 3D as an enabler for new type of gameplay is no longer. All the potential has been tapped out.
In fact if we look at the whole picture and by that I mean all the video games from flash games to BF3, 3D brings really few to the overall gameplay.
I think that all this talk about next gen possibly not delivering, is in fact not really a graphics affair.
It's about gameplay. 3D graphics have granted us with a few new genres but it seems the potential is tapped out. With cell phone, social games I actually believe that people are rediscovering 2d games and doing so in fact how little 3D adds wrt to gameplay in quiet some genres.
I've the growing feeling that behind the complain about "power" there is something bigger, people wants a new enabler as far as gameplay is concerned. More may no longer be the new "new".
Tactile or motion mapping are new enablers but that only inputs (still it's very important), I think the only enabler left wrt to gameplay is voxels. Till more in the industry don't look there I expect nothing fresh, only extra eye candies (irrelevant to the gameplay).
There are significant inertia for the industry to not look in that direction, namely multi billion businesses. I believe the creator of Atomontage is right in most his analysis.
Billions are spend to make things cutter, billions are spend to have people to be interested in cutter things, truth is gameplay mostly stagnates as it does it takes more and more eye candy to have things to look "fresh".