I did notice that user tend to use past Gametrailers comparison as a reference for their bias toward the XBOX 360. The thing which is kind of funny to know, for the videophile is that every comparisons in the past gives an advantage to the PS3 version, due to the video quality of them made so far.
I really wanted to leave this post alone. However, the claim that videophiles would think that these favor the PS3 just grates on me. While I would consider myself a computer enthusiast, I have spent far more time researching every last aspect of video that I can for my home theater.
GameTrailers specifically disables EVERY advanced video option for the PS3 when outputting a signal. They do this claiming they want the console on "even" ground. This includes things like true color, 24hz output, color balancing options, and even most of the advanced sound. Every videophile I know would tell you that crippling a player for an "even" comparison is ridiculous.
Keep in mind that at the same time they choose HDMI output for the 360 - even though this is a nonstandard feature of the console. The majority of XBox owners right now don't even have an HDMI port on their player. Even then, the point that most of us have been making is not that platform X is being picked on. It is the fact that their "testing" methods do not make sense for real comparisons.
Some specific points on your list:
The low bitrate & the quality of the encoding pass hide the jaggies & the textures qualities along with hidden ghosting(All titles).
This depends entirely on the encoding. A videophile would never point to this as a reason it is biased towards the XBox or the Playstation. They would point to it as a reason that neither stream represents a decent comparison. However, most encoding algorithms average over pixels in such a way that while the jaggies may shrink, you get edge effects in the locations that they are compressed. This results in either halos or increased jaggies in the picture.
Ghosting would NOT be hidden by this type of compression. Ghosting is when one image gets duplicated in subsequent frames. If the object moves, then you see a "ghost" version of the object following it. If ghosting is truly present, then even compressed you should be able to see it clearly from frame to frame. Decimation might, but you would have to assume ghosting only happens on even or odd numbered frames.
The video are not shown in 1080P which again hide the jaggies.
The videos aren't recorded in 1080p either. Once again, the reference frame here would be to show rendered output resolution - not 1080p. Unless you allow consoles to do upscaling. That of course would then lead to subjective interpretations of the picture. The XBox's upscaler tends to make images "soft". Some people like that. Some people hate that. Sure, you get less jaggies but you get less detail as well.
The video are rendered at 29.97fps which various version of the games on the 360 run at a faster framerate(Armored Core 4, Sports Games).
This is the closest you came to an actual issue. However, higher frame rate does not always equal a better game. Any videophile or gamer can tell you it isn't what happens between 30 and 60 that really matters. It is what happens when the frame rate drops BELOW 30 that matters.
While I will give you that a video like this is a poor way to compare and contrast frame rate, I would also point out that a video at 60fps would ALSO be a poor way to compare and contrast framerate. Instead, most people who want to compare framerates show two numbers. Time averaged framerate and a plot showing framerate vs time.
What really irks me about you including this on your list is that the framerate on the video is high enough that you would see drops below 30fps from the PS3 or the XBox - meaning that it really doesn't benefit or hide anything for either console.
Really - while people are struggling to turn this into an "XBox 360" vs "PS3" issue it really has nothing to do with that. It is related to integrity in video game press. Your list of issues only serves to highlight that problem. These comparisons are NOT done right.
If you go to a computer review site like HardOCP or Anandtech you can tell they take great lengths to ensure their tests are proper and representative of what the public gets. If you go to an AV review site like Secrets of Home Theatre or AVS you can tell they take great lengths to ensure their tests are proper and representative of what the public gets. Even all of the good restaurant or movie critics I know of try to give even coverage from review to review - so that even if you disagree with their opinions you can get a feeling for where you would stand based on what they say. Can't we expect the same out of video game sites?